Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hey, thanks so much fort the constructive feedback. The unavoidable decelerators were kind of intentional, maybe to give more incentive to "master" the optimal pathing. But I guess that can be a double edged sword. Perhaps a good solution would be to make them avoidable every time, just to prevent player from loosing speed, but still provide a better path which would give additional point bonus if chosen. I was also considering making a level where you would start with a very high speed and would be practically forced to slow yourself down a bit to be able to survive at all, but ended up not implementing that due to other priorities :)