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The party don't stop till the last one drops!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #16 | 4.158 | 4.158 |
| Creativity | #93 | 4.053 | 4.053 |
| Overall | #94 | 3.842 | 3.842 |
| Theme | #127 | 3.895 | 3.895 |
| Visuals | #367 | 3.421 | 3.421 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
First game to make me genuinely laugh, such a good idea - great job!
Great fun little game! Nice simple art style, great music and fun gameplay loop.
THIS WAS SO CUTE!! i actually loved the music for it. it was a fun little game! idk if youre aware already, but your diagonal move speed is faster than your front/back/left/right!
Thank you! Yes I have a problem with not normalizing my diagonals haha. For this game specifically I left it as it helps differentiate the lead zomibe from the pack a bit more. Not really the right way to do that but hey, its a game jam!
I relaly liked this one
If you haven't gotten a pumpkin zombie you better get in there and play it again! This is fantastic!
Thank you! May you be blessed with many pumpkin zombies in the future
A fairly simple never ending loop. But it was pretty entertaining none the less. The music fit well with the game.
The music, the dancing zombies and the concept itself 10/10. It just such a vibe. Even a title fits.
Good job!
Thank you thank you, I'm glad it achieved it's goal!
holy shit what a ride
this game is super easy to pick up, super satisfying to play, and super hype all the way
death is an opportunity, for a wicked dance party!
Haha thanks for the top compliments! That's what I was aiming for so glad you enjoyed it
I liked the music and found it fun — congrats on the game, and keep on dancing haha!
If you have a moment, I’d love if you could check out mine too! Play it here: https://kaijota.itch.io/graverun
Watch the gameplay on YouTube:
Quite groovin, I feel like increasing the party size, and adding more obstacles would make it more fun. Trying to keep your pack of party goers alive as cars or something went back and forth would be interesting.
Yea I really wanted to shove as many zombies on screen as possible but I couldn't find a good way to still make it difficult and have them not all stack up so easily.
Possible options for a sequel!
I know it requires a bit of math, but you can add some math to their movement vector to have them spread out.
I don't know exactly how you did the movement, you may have used something prebuilt, but the math is rather simple.
let's say your target is at (x, y) position (20, 10) and your current zombie is at (5, 1) if the zombies movement is 5, it will calculate where to go like this.
You start by finding the distance between the two. SquareRoot( (20-5)^2 + (10 - 1)^2) Pythagorean theorem.
Your x, y movement vector might be this: movementVector = (20 - 5)/distance , (10 - 1)/distance.
This math gives you the direction, (0.86, 0.51) This is multiplied by speed to find where the next spot on the map to render the zombie is.
This is your current simple movement system, and causes the zombies to bunch up a lot. If you want them to spread out, we need to subtly effect this vector (0.86, 0.51).
Let's say we have a vector, or list, of 20 zombies. this is all the zombies on screen.
starting vector = (0.86, 0.51).
for each zombie in the list you would perform this process
Calculate the distance between the 2 zombies if this distance is less than 100 (the range you want them to start repulsing)
Calculate closeness = (100 - distance) / 100 ---- If they are 99 apart this number is 0.01, if they are 5 apart this number is 0.95
Calculate the vector as if your current zombie was trying to move toward the close zombie, use the same math from above.
Once you have the vector, let's say its (0.51, -0.86) You multiply it by -1, and then multiply it by your closeness let's say in this example 0.5
This gives you (-0.255, 0.43)
Add this new vector to your starting vector: (0.86, 0.51) + (-0.255, 0.43) = (0.605, 0.94)
This new vector moves towards your target zombie, but also away from the closeby zombie. Repeat the close zombie check for all zombies on screen, and the resulting vector will move towards the goal, but away from nearby zombies, and the closer another zombie is, the more it will want to move away from that zombie. Giving you the spreading out effect.
Thanks! I plan on playing around with the code after the jam to see if I can improve it so will definitely keep this in mind!
gaming
This is like 3 times better than my best score!
Omega level rake-dodger
Beat my score. And looks like you got lucky on pumpkin spawns too!
This game had NO BUSINESS being as fun as it was!
Fabulous experience that had me LOCKED IN from frame one!!
Great job!! 🫶🏽❤️🔥
Thanks Iza for the nice comments! After Monke Jam I just wanted to make something simple and fun, so glad people are enjoying it <3
(Also great hi-score!)
Such a groovy game!
I loved that the headstones were dancing to the music as well. Got to 245 seconds!
Not half bad, the game is simple but enjoyable, good choice of music.
On the other hand why is there so many rake in that cemetary ?
Rakes are a zombies natural enemy!
Only 89 seconds, but really fun to play, I'll be returning to beat my score after the jam :) Great music also
Thanks for playing! My highest was over 200 seconds
I came back early 194, I'm gaining on you :)