Failed to load Howl Animation, during one of the slime fights. This ended up locking my game at that fight scene, so I couldn't proceed after that.
Erockandroll
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The fighting mechanic actually seems a bit low stakes at the moment. I seem to reliably flee from battle every time I've tried it, and I'm not seeing significant drops from the enemies.
I'd also like to see more done with the Fishing Mechanic. Notably I can't inspect my fish or guess it's value until I present it to the shop keeper. Combined with the limited inventory, kinda makes collecting chests the more reliable means of making money.
I'm still a little fuzzy on the Game Play loop your going for, given we only have a track laying prototype. Is this prominently going to be freight trains? Passenger Trains? A combination of the two?
How much does speed/power going to play into this? Is it only about transporting the most stuff? Or do trains have schedules that need to be managed?
Did I miss the in game shop some place in my play through? I saw something about it in the Dev logs, but I think I might have passed. I find the health drops do make the game more forgiving in the early stages. (While players are still getting the hang of their combos.)
You've made excellent progress since the last Jam. I look forward to future updates.
We only appear to have one Dev log, so there isn't much in terms of the Judging categories.
Kinda reminiscent of those old school PlayStation Games. (Which I'll admit I'm not too familiar with, I was a Nintendo house hold.) So I'm uncertain if or how the changing camera angles are meant to affect Movement. Only that this game became me verses the controls. Kinda left me unable to collect all the Ice Creams.
Fairly simple premises. Given it's simplicity, the pacing felt a bit slow. (It takes a fair number of rounds before you can make complex jokes.)
The artwork is pretty cute though. I think you have one of the most intricate designed game pages that I've seen for this jam. (And possibly on itch as a whole.)
The art's pretty good, but the gameplay seems to be a bit buggy. The final Video seemed to bug out once I completed the ritual. (Is this an issue that only exists in browser?) It also feels a little weird that I'm using the mouse to look around, while the mouse buttons do nothing.
Fairly good and simple concept.
I've been following your progress on Twitch, so I was looking forward to this one. I think there might be a few bugs when entering the spirit realm. I'm pretty sure I glitched out of the Maximum range for the spirit realm in the first stage. Going as far as making it to the elevator while still in spirit form. (Also, are the rabbits suppose to follow you while you're in spirit form?)
Bugs aside, this is a cute premises. I'd love to see more levels.
The music failed to restart on the second phase of the game. (Not sure if that was a glitch or not.) The art is good.
I would have liked to seen a bit more narrative. I got the general idea that this might be a ploy, but I don't have a clear reason for the protag's skepticism.
I do like the stealth gameplay. A few additional mechanics for stealth might help.
Cute and creative. I really like the idea of using Time as a currency and stealing said time from the Humans. There isn't a whole lot to spend that currency on once you got all the upgrades. With the only end game being getting on that rocket.
Tried it a second time just to see if it was possible to speed run to the rocket without picking up any upgrades. (If it is, it's beyond my skill level. )

