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Erockandroll

174
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5
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20
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A member registered Sep 05, 2024 · View creator page →

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I stayed up past my bed time for this. God this is relatable. 
Well done.

Is it cheating if I'm playing this game using an actual pen tablet? 

Fun fact, I'm currently studying for CompTIA A+ certification. Boy was this Nerve racking.  I hope real life servers arn't this prone to malfunctions. 

Well done. 

I think the time management is the hardest part. Most of my attempts, I was far too high before the time ran out. I did get it eventually. 

What a TWIST.

I don't think I even ran into the dobbler once. 

With enough experience, I didn't really need to rely on the time stop mechanics all that much. I feel like what's missing is a puzzle section or two where you need to utilize the time stop. 

Overall, well done. 

I knew I recognize the clown. Very akin to your other work. 

Well done.

That is so meta. Nicely done. 

A very cute Bullet Hell.

Love the Yume Nikki vibes here. 

I over drew his account by 3k. and he died. 

Not super difficult. I did run into a bit of a graphical glitch in the space station. I thought my dude was becoming delirious from Oxygen deprivation. A little disorienting. 
But overall, a fun experience. 

This really does capture the feel of being a cyclist. 

Nicely done.

Interesting case of Mad Libs. I ended up donating "Back Pain" to charity. 

Majestic vibes. 


Didn't really find any of the exploits but it was fun.

I swear I'm not this bad at rhythm games. I'm wondering if a better UI could help with the half notes. 

unique premise though. 

I'm kinda lost in terms of meta. I don't know when I should attack or block and I basically lost in the second fight. 

Interesting premise though. 

I'm never going to work retail again. 

Not expecting the UI puzzle. I think that's a new one. 

Pretty creative, would like to see a few more levels. 

Pretty good vibes from this game. I kinda wish there was more context as to why we're here and what we're currently doing. 

If you were to expand on this project, I'd focus on the travel. I do like the desert sailor handling, and I could see this being applied to a more open world setting, perhaps visiting multiple places. 

was not expecting a typing game as part of this Jam. 

pretty good. 

There's a certain vibe that comes from shooting aliens with a potato gun that I wouldn't trade away for anything. 

This is absolutely solid. I would like to see more. 

Nicely done puzzle game. Called it quits at level 5 though. 

Not exactly my cup of tea. It's also very clunky to rely on mouse button pushes for most game interactions. Also I think the security guards movement pattern has a little too much RNG to approach real reliably, which is frustrating when your one mistake from starting over. 

It's a solid project none the less. 

I didn't want to go too difficult for those who aren't too familiar with this style of game. 

If I continue work on this, I might weight the anomalies so that you're more likely to encounter the ones you haven't seen before. 

Wow this was Heavy. 

Good game. 

I can tell a lot of passion when into this project. The reliance on a controller though is pretty rough. 

If you plan to continue this project, I would definitely iterate on different control schemes.  Possibly even allow button remapping if needed. 

good premises, but the timing mechanic is fast to the point of frustration. I ended up rage quitting when I got to the sink. 

A little too confusing at a glance. I don't know if the double Jump is meant to function as a permanent upgrade, or a temporary power up.  I imagine a short tutorial would be useful. 

Not sure the Disguise mechanic works too well. I found myself mostly running from the cops. 

cute concept though. 

Pretty fun. When playing, I found that the Music didn't repeat. Not sure if that's a bug though.

I do find RNG to be an issue. you might not have enough time to travel to the other side of the board if the cut out spawns there. 

Pretty fun. 

Interesting remix. It wasn't immediately obvious that 60% was the minimum for each row. 

Nicely done.

The game slows to a crawl later on. It seems the money earned scales pretty linearly, while upgrade costs rise exponentially. 

It could almost work as an idle game. 

Took me a while to figure out what I was doing.

Pretty solid. 

The touch typing was such a nice touch. The experience would have been incomplete without it. 

Very Cute.

Well executed. Not really my cup of tea though. It took be a little while to figure out that the method of ordering keeps changing. Also if your not familiar with the books in question, you often have to guess the correct series order. (Nice touch using real world book though.) 

I swear this place tricks on my vision at the later levels. I did get as far as level 8 once. 

Solid concept, would love to have a little music and sfx.