I swear I'm not this bad at rhythm games. I'm wondering if a better UI could help with the half notes.
unique premise though.
Pretty good vibes from this game. I kinda wish there was more context as to why we're here and what we're currently doing.
If you were to expand on this project, I'd focus on the travel. I do like the desert sailor handling, and I could see this being applied to a more open world setting, perhaps visiting multiple places.
Not exactly my cup of tea. It's also very clunky to rely on mouse button pushes for most game interactions. Also I think the security guards movement pattern has a little too much RNG to approach real reliably, which is frustrating when your one mistake from starting over.
It's a solid project none the less.
I'm starting to get the hang of this one. The water was difficult to manage. It goes red if it goes above 60% and below 40%, and the water button works on a 10% increment. (Making it easy to over correct.) I'm not sure if the actions and toggles should be in two separate tabs like they are currently. I'm finding myself swapping between them constantly.
A fun game none the less.
After trying this, I'm not sure if it's beatable. The really annoying part is the drawer animation consumes so much of your time, and you won't know the next item until after that animation is finished.
I also found the controls slightly weird. Mostly when you're using the mouse button to pick up items and then space to place them. I would think the mouse button could pull double duty in that regard.
Over all, a fun and unique experience.
Controls felt a little slippery. I'm not the best at these kinds of games, but I feel like a few of them that I'm getting wrong, I have no idea why.
Also, you should allow the player enough time to read the manual before starting each run. I was caught off guard by the music sudden speed up when I was familiarizing myself with the tools.
As a Programmer, I'm almost messing myself up trying trying to treat this like a regular code editor.The controls feel a little jank trying to swap variable values instead of just typing in the correct characters. But Ultimately, the Code was executing a little too fast. It was difficult to keep up.
This is pretty good for your first project. The biggest area for improvement I think would be the Controls. the WASD and Mouse control was Implemented in a weird way. (Unique though, possibly usable in another scenario. ) It also made it difficult to hold down the shift button (using my left pinky) to run. (And I mostly was running as the default.)