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Erockandroll

146
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A member registered Sep 05, 2024 · View creator page →

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good premises, but the timing mechanic is fast to the point of frustration. I ended up rage quitting when I got to the sink. 

A little too confusing at a glance. I don't know if the double Jump is meant to function as a permanent upgrade, or a temporary power up.  I imagine a short tutorial would be useful. 

Not sure the Disguise mechanic works too well. I found myself mostly running from the cops. 

cute concept though. 

Pretty fun. When playing, I found that the Music didn't repeat. Not sure if that's a bug though.

I do find RNG to be an issue. you might not have enough time to travel to the other side of the board if the cut out spawns there. 

Pretty fun. 

Interesting remix. It wasn't immediately obvious that 60% was the minimum for each row. 

Nicely done.

The game slows to a crawl later on. It seems the money earned scales pretty linearly, while upgrade costs rise exponentially. 

It could almost work as an idle game. 

Took me a while to figure out what I was doing.

Pretty solid. 

The touch typing was such a nice touch. The experience would have been incomplete without it. 

Very Cute.

Well executed. Not really my cup of tea though. It took be a little while to figure out that the method of ordering keeps changing. Also if your not familiar with the books in question, you often have to guess the correct series order. (Nice touch using real world book though.) 

I swear this place tricks on my vision at the later levels. I did get as far as level 8 once. 

Solid concept, would love to have a little music and sfx. 

God the Horror vibes. I was not expecting a premise so simple to keep me on edge. 

For me, this checks all the boxes. 5 stars all the way. 

Was not expecting an endless runner. I can tell you had fun making this. 

You have to be a lot better at platformers than I am to beat this game. I got stuck on level 2. 

I'm starting to get the hang of this one. The water was difficult to manage. It goes red if it goes above 60% and below 40%, and the water button works on a 10% increment. (Making it easy to over correct.) I'm not sure if the actions and toggles should be in two separate tabs like they are currently. I'm finding myself swapping between them constantly.

A fun game none the less. 

After trying this, I'm not sure if it's beatable. The really annoying part is the drawer animation consumes so much of your time, and you won't know the next item until after that animation is finished. 

I also found the controls slightly weird. Mostly when you're using the mouse button to pick up items and then space to place them. I would think the mouse button could pull double duty in that regard. 

Over all, a fun and unique experience. 

I've seemed to found a way to cheese the game play. There does not appear to be any consequence of whacking the sheep. This basically allowed me to spy check every single member of my heard to get out all the wolves, without having to pay too close attention to the details. 

Cool concept though. 

Mostly the latter part about swapping tokens instead of typing. And everything just kinda compounds by the speed of code execution. (I barely have time to actually fix the errors in code before it tries to execute.)

Pretty fun.

I'm curious why only the second half is timed. It seems easy to game by delaying the recycling step until you've memorized the board. I imagine a speedy resolution to the first step should add bonus time to the second. 

I could think of a few quality of life improvements, given the time line. (A quick 3 2 1 go before the level starts. ) It becomes Jarring how you start moving at the start every time you die or run out of time. 

It's a cool concept though. 

Well, it's certainly a minimalist game. 

The difficulty really ramps up later in the song. I'm finding myself struggling to juggle everything. (especially the dropping notes.) 

Fun and solid concept 

Interesting puzzle game. Really hard to read the words when they're spinning around. 

Controls felt a little slippery. I'm not the best at these kinds of games, but I feel like a few of them that I'm getting wrong, I have no idea why. 

Also, you should allow the player enough time to read the manual before starting each run. I was caught off guard by the music sudden speed up when I was familiarizing myself with the tools. 

As a Programmer, I'm almost messing myself up trying trying to treat this like a regular code editor.The controls feel a little jank trying to swap variable values instead of just typing in the correct characters. But Ultimately, the Code was executing a little too fast. It was difficult to keep up.

This is pretty good for your first project. The biggest area for improvement I think would be the Controls. the WASD and Mouse control was Implemented in a weird way. (Unique though, possibly usable in another scenario. ) It also made it difficult to hold down the shift button (using my left pinky) to run. (And I mostly was running as the default.) 

This had me on edge. A very good Horror game entry. 

This feels like a single player version of one of those prop hunt games. 

The biggest issue I ran into is just not knowing how to progress. I got stuck on the first level unable to figure out what to do after emptying out the water bottle. 

This is kinda throwing me off, I really struggled with just the easy level. 

Fun concept though. 

The ending was a tad bit morbid. I think the biggest anxiety part of this game is how the purple guys seem to home in on you. Pulling out their phones like their trying to make you famous on Tiktok. 

As a fellow cat owner, I feel called out. 

Pretty cute experience. I would kinda like to see more levels if you choose to continue working on this project. 

Kinda struggling a little bit to get to the end. I'm not sure if this game is meant to have a sort of meta. However, I did notice that when angling your shots sideways, you get more coverage before each bounce. (Definitely makes it easier to clear the larger rooms of light enemies.) I still don't have a solution for the Armored guys. 

The game play is awesome in any case. 

Pretty solid concept. I did run into an issue I think regarding the procedural generation. 1 of the roads spawned too close to another, resulting people getting eaten by the dragon on that other road. (My peeps were trapped in that city for basically that run.) 

I do like the puzzle aspect of the dragons trying to eat you, while also clearing snow, making your guys moving faster. The once confusing aspect is that the people appear to be safe while they're still in the cities themselves. (I was under the impression that the idea was to evacuate the cities before the dragon comes.)

It seems like the space bar allows you to replay levels, which was throwing me off trying to use the "Wait" mechanic in the overworld, trying to deliver the crown to the king. 

Otherwise, this game is excellent. 

Some how I was expecting a puzzle like this to be harder. Specifically I thought the puzzles would have unique solutions. 

Very well done though. 

Trying my best not to do a ManlyBadassHero Impression while playing this. 

I feel like I've seen a number of game with this kind of graphic and Art style. How does one get that old fashion VHS vibe? 

Pretty cute, loved how were playing the role of the bad guy passing off as the protag. 

Pretty strong foundation. Things do seem to get muddy once you get a lot of People to wade through. It's especially hard to gauge their patterns if they're spending a lot of time in line.