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The 99th floor's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #880 | 2.111 | 2.111 |
| Creativity | #900 | 2.222 | 2.222 |
| Overall | #904 | 2.111 | 2.111 |
| Visuals | #932 | 2.000 | 2.000 |
| Theme | #980 | 1.889 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A simple but still pretty neat game. I think it'd fit the theme better if there were fewer upgrades, but they carried over between deaths so you gradually got stronger with each death (though I get that you were going for "death is an opportunity to kill the boss that screwed you"). Still, I had fun with it. Good job!
thanks for the feedback!
Haha. Well, I just held down the button and walked forward. It was a bit tricky to see the enemy bullets vs my own because they were the same color and shape and height a lot of the time, so they overlapped over each other. Well done making an interesting take on the theme!
neat game! it was a bit hard to see the enemy bullets coming at me, especially if i was also shooting
Charactet movement is quite fun, a bit like a moon walk )
It felt like an acid trip the whole time. Sometimes it seemed like I would just die because I couldn't really see the bullets. Might just be a skill issue.
Feeling like your having an acid trip was what i was going for, glad it worked. Lol
Wonderful game. I'll be honest I was just holding fire the whole time so the boss died off screen. Only thing I'd change is the enemy bullets being a bit bigger, they'd be about the same difficulty to avoid but much easier to see
lol, it wasn't a very good boss fight anyway.
the big guy reminds me of bob's dad in dsand lol
could have done with some shooting sound and a different enemy bullet colour
Ha, thanks for the feedback.