Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ashpacattack

51
Posts
3
Followers
1
Following
A member registered May 06, 2025 · View creator page →

Creator of

Recent community posts

Excellent little guy! loved the sound effects, and was absolutely distraught every time they exploded on the ground

Really like the animations of the blobby guy. Though at some point the background and audio left

Post credit scene good. Lore question, why does exiting the wall revive you?

took me a bit to understand the controls for some reason, but I loved popping cars once I got it

I chose continue the first time and nothing spawned, with intense music playing. But exiting out and choosing new game seemed to fix it. felt like a vampire survivor like game, but you actually have to attack

Wonderful snail. But man did he die a lot

That's a lot of blood, also good warning on the softlocks, I kept getting into situations... I'm not sure how you would go about preventing them

very spooky, I liked being able to float around as a ghost. But for the human form, it was weird that you had to open doors from both sides for them to stay open...

Very fun, great controls, I liked throwing boxed good across the room!

Fore sure the most unique take on the theme that I've seen! Truly a terrifying robot

hexcessive use of puns unfortunately 

is a centipede an animal? If so, that's a minigame. Otherwise something with a lizard fir sure

couldn't find the game, even at the rpgplayground link

glad you were un-disqualified!

Very fun game loop. First time the boss spawned on me, and I thought the game just ended after the timer. But I enjoyed it enough so played it again, and actually got to fight the boss. I think the eyeball shots were children of the player or something as they seemed to move when I moved

Not usually VN player myself, but can't deny this is a pretty good story

Really difficult, but good. I liked how the different abilities felt when you used them, except I think the wall jumping could benefit from working for a fraction of a second after leaving the wall. I often found myself pressing in the direction I wanted to jump slightly before jumping, resulting in just falling

Liked what you have here, though I think my guys stopped attacking at some point. Visually the camera was pretty cool with 2D/3D movement

Amazing game, I hope you continue working on it. great use of the theme, kind of reminds me of bone's cafe

I'll be honest, I'm not sure what I'm supposed to do. I can zoom in and out and move, but that's about as far as the tutorial goes...

I'm a bit suspicious of itsme thekiller, something about them just isn't right

It did lag so bad at some point that my computer assumed the site had crashed, oh the pain of programming. Otherwise great game!

Great presentation and theming on this!

Find that image!

hope you can continue to work on it!

publish it!

To anyone having trouble starting the web version, I had to have it in full screen to see any buttons. My experience with Unity is that it is hard to work with different screen sizes. Game-wise though, fantastic! I liked finding correct places to die

I feel like this might be a metaphor...

maybe upload an exe if you can, this web build does seem to work. Description sounds good though

clicker games are always surprised when you complete them... Really well made feedback on the button click!

Running someone over really was a good opportunity. Great warioware type game

technically on theme. I hope the motivation to work on it stays with you!

Wonderful game. I'll be honest I was just holding fire the whole time so the boss died off screen. Only thing I'd change is the enemy bullets being a bit bigger, they'd be about the same difficulty to avoid but much easier to see

Morbid, I like it! great game for the theme. I think it would've been good to have some randomness on how long it took people to die as I would just click all, wait and click them again

Great choice of game for the theme, it fits really well and with great execution!

Of all the spiders you could have chosen, I'm glad you went with biblically accurate

Read the title and thought "suuree.... intentional". But actually I love this, relatable for me and oddly encouraging 

sort of the opposite of a rogue-lite, you pick one of three upgrades when you die

impressive amount of work for such a short time frame, the first day for me was mostly just thinking! Also, dying in this game brought the opportunity of throwing some interesting sounding errors