good implementation and surprisingly addictive :-) I liked the idea of nudging the machine to try to improve the luck. the art style and sound totally suits this kind of game (I like the 9-eyed and blank dice faces :-) )
well done!
| Criteria | Rank | Score* | Raw Score |
| Secondary Theme Interpretation | #30 | 3.656 | 3.656 |
| Gameplay | #33 | 3.531 | 3.531 |
| Soundtrack/SFX | #34 | 3.750 | 3.750 |
| Overall | #37 | 3.641 | 3.641 |
| Quirkiness | #44 | 3.563 | 3.563 |
| Graphics | #51 | 3.906 | 3.906 |
| Gameboy Soul | #88 | 3.438 | 3.438 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
The protagonist must reclaim his lost luck by any means necessary.
good implementation and surprisingly addictive :-) I liked the idea of nudging the machine to try to improve the luck. the art style and sound totally suits this kind of game (I like the 9-eyed and blank dice faces :-) )
well done!
This is really neat. It looks good, it sounds good, it feels good. I think this concept can be pushed further to a different goal though.
Fun concept, I liked the pachinko based physics and it looks very polished.
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