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A jam submission

Speed BotView game page

A short Platforming Game made for speedruning
Submitted by solopixy — 2 days, 17 hours before the deadline
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Speed Bot's itch.io page

Results

CriteriaRankScore*Raw Score
User Interface (UI/UX)#123.1433.143
Overall#133.4293.429
Fun#163.2863.286
Visuals(Graphics)#222.8572.857
Sound/Audio#242.4292.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

DevLog Link
https://solo-pixy.itch.io/speed-bot/devlog/1063386/speed-bot-update-new-level

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Comments

Submitted

Made me want to continue playing. However the blue ovals made it too repetitive, so I stopped at that level. Creative and innovative game :)

It was quite fun to play through this game :)

I think with some further improvements it can get a nice small speed run challenge (like stated in the description on the itch page). Would be cool if you integrate a timer and maybe a high score/leaderboard. The game ended in an empty level (at least for me). If that is not a bug, it would be nice to have a game over screen or something like that.

I liked the mechanic of replaying the same level with increasing difficulty and the introduction new challenges over time like double jump, the limited field of view.

Submitted

Fun simple platformer with and interesting twist. A couple quick suggestion i have, is turn off the walking sound while the player is in the air. And when the disappearing platforms reappear, reverse the animation.

Submitted

Oh, managed to figure it out. I wasn't aware that you can hold the jump key for a slightly higher jump so I initially got stuck at the beginning when the third row of red bricks appear. You should include a hint that says "hold jump for higher jumps", or something like that.

After I figured that out I was able to finish the game. It's short but smooth and very playable. Got a bit frustrated at the end when you have only a small window of visibility.

Submitted

Nice little platformer.

Just one thing: the walking-sound-effect is getting quickly annoying and it does not add something relevant to the gameplay.

Submitted

The element of surprise works well here. It was funny to reach the yellow circle and be told that something failed, and for some reason you have to try again in a slightly different room. After that pattern repeats enough to become predictable, then it's surprising when you're successful. The variety and frequent change-ups in special mechanics was interesting too.

I didn't enjoy the blue ellipses, or the reduced-visibility, but the bite-sized levels help keep things moving.

I wish there were a little more fanfare at the end, even if it's a muted/disappointing fanfare.

Was there supposed to be a timer somewhere for speed-running?

All in all, I enjoyed this. I appreciated the relative shortness, too.

Submitted

I have no idea what to do. Are there any instructions?

Submitted

This was a fun, little game.  The animation was cute, and the simply design of the rest of the game suited it well.  I liked your use of different spaces and colors to show different block types.  The game play was fun and the level progression felt good.

I think adding an in-game timer would be a nice addition.  Since the game already encourages speed running, I think having a visible time going during the game would add to that.  Likewise, having a start button at the beginning, and try again at the end would be a nice touch.

The text was a little small, and hard to read.  The game was still completely playable, but it would have been nice if the text had been a little easier to read, particularly trying to read it quickly.

Overall, I think you did a good job with this game.