i think i somehow played the glove compartment tape first, because that’s the only one i remember interacting with. First thing i did was pick it up out of the glovebox and put it in the radio.
JamesMiller13
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Yes if you buy caddy for club XY, it will be automatically upgraded.
As for the aim bar, the “speed” is the amount of time the bar oscillates, so if you upgrade from 1 to 3(seconds/speed) it will take more time for the bar to move, making it easier to make the bar stop where you desire.
Good luck on the back 2,147,483,624!!
Flappy bird but instead Feces, perhaps if you improve it more you rename it Flappy Feces/ Flappy Fecal. Maybe add some animated wings to him or make him rotate a bit when jumping. I think it would also be funny to add him dropping some mini poops every couple of jumps. It could add a little more motion and visual fun. Furthermore matching the scale of background pixels to the foreground character. It looks awkward with a highly detailed character and then a 3 pixel pipe/ plunger.
Really fun after a couple minutes and you understand what is happening. I have one suggestion for drawing the syphons to reshape them based on their surroundings.
for every syphon use a von-nuemman neighborhood with radius 1, so look at left, right, up, down adjacent pieces. Then map pieces to 2, 4, 8, 16; ie. if up is also a syphon add 8, if left is a syphon add 2, for a total of 10. if the total is 10 you make the syphon shapeI tried to figure out what's going but I can't. Like SourStone said you get hit right away, my first time play i ended up shrinking to be a tiny dot. And i would've survived forever because the bubbles disappeared. Next couple play throughs i survived for a bit, before dying unceremoniously with no real clue how. I guess the bubbles i don't collect do damage but its not really clear.
Fun game, you could definitely expand by simply adding new levels with different candy types. I have the same comment Ido Adler has, there should be some delay and animation in between the merge and the new item so the player has time to digest the information, and make it more clear what is happening.

Had a ton of fun playing this.
My suggestions and comments are:
Time over screen took too long each time in between the loop and the upgrade page.
Gem/Heart colors were too similar to enemy colors making it visually confusing. I suggest having gems be unique colors to the ships and have all hearts red. If this is intentional to confuse the player i suggest having the enemies turn into a land mine some of the time so you punish the player for not paying attention to which item defeated enemies drop.
At one point with the mine launcher it caused defeated enemies to spawn gems out of reach from the player up in the air. This also happened once with a heart but it was close enough to be collected.
Maybe have the player kill the remaining spawned in enemies before triggering the boss fight.
Also one question:
If i have the gun set to my forward weapon and i press the gun button again, am i upgrading the gun or just purchasing the same gun over and over? Cause if so i spent a lot of time buying the same weapon over and over again lol.
Great game, I hope you add more boss fights eventually or even mini bosses.
I enjoyed playing. I suggest the enemy attack the player base at some point to add some challenge. Audio is really good. Also it could be cool to be able to press on your soldiers to make them run faster for a second, because i find myself just staring at the spawn button waiting to press it over and over with nothing else to do but wait or buy an upgrade if i have enough currency. Keep up the good work, this game has tons of potential.
I enjoyed playing. I suggest the enemy attack the player base at some point to add some challenge. Audio is really good. Also it could be cool to be able to press on your soldiers to make them run faster for a second, because i find myself just staring at the spawn button waiting to press it over and over with nothing else to do but wait or buy an upgrade if i have enough currency. Keep up the good work, this game has tons of potential.
Thank you for playing! There are 2,147,483,647 holes because they are procedurally generated. I do want to change it so instead of new holes continuously being unlocked, there are separate courses with 18-27 holes. The basic idea of upgrading the clubs is you can increase how far you can hit the ball (power), and the speed of the club which is how fast the aim bar moves while swinging. Thank you for the comment and suggestions. I appreciate it.
Love this comment, thank you so much for playing!! That’s a great point, I didn’t think about that inconvenience in design. I will look into and either switch/flip controls from toggle clubs [left | right] and aim [A | D] to the opposite or add an option to flip these controls. Thanks again, great critique. You’re the man!!!
Thank you so much for playing and your wonderful feedback. Controls need to be more obvious or better explained, it’s currently arrow (left/right) to toggle clubs but it’s never explained to the player. Aim adjustment speed will be improved in the future, thank you for the shift+aim_direction solution, i will use this. Thanks again for playing!




