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lanocram

11
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4
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7
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A member registered Dec 23, 2022 · View creator page →

Creator of

Recent community posts

Lovely game, that reminds me "yahtzee".

I miss sounds (as expected), some animations, but mainly the ability to un-select the dices for rolling (that said, it's maybe a core gameplay element, don't know ...)

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Yeah, one of my first goals was to have "realistic unforgiving gravity controls" - so I'm glad that you felt it.

You can tune the "help" but maybe it's not impactful enough.

Good luck!

I really appreciate your kind words., thanks.

I'm glad that the game caught you;) I didn't expect it!

Ah, there is probably a tone of similar games, and I designed it to be hard but good looking.

I'm looking forward to the final table with all levels completed...

Thank you too.

Ah ah, you got me! I initially made the "no sound in space" as a joke - and I didn't consider having  cockpit sounds; that's a great idea actually ... 

Yes, I removed the main engine exaust display due to a few issues. That's something I could improve in the future (including the RC-thrusters that are a bit "hacky")

You're a pro ; I already find the game challenging, but I can tweak the RC strength indeed.

Thanks a lot!

Thanks a lot!

Yes, I also did the music,using a synthetizer that I have at home.

Good to know that the perfs were good. You can toggle the full-screenwith the "F" key ; it's shown at the top right. But I think I can add the hint in the "settings" panel too.

Nice little platformer.

Just one thing: the walking-sound-effect is getting quickly annoying and it does not add something relevant to the gameplay.

I enjoyed this game, but I missed some chalange (the player's base is never attacked). I didn't know this kind of game (idle game) so I discovered it!

I think that a fast-forward mode is missing.

I loved the sound track.

Good feeling of the 90s arcade games, but it feels not polished (shield not correctly centered, the background very coarse, pixelized text rendering on the "pause" menu)

I would like to have more details on the devlog though.

The game starts but it expects a QWERTY keyboard.

The devlog link is broken - so it does not fit with this game-jam.