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(+2)

That's almost a full game ;) Lovely art-style and music + interesting gameplay.

On my first session, I've just played without strategy, until I lost a combat and the game (the first with 5 guys with a knight, with the big difficulty gap !). I 'll give a retry by carefully managing the items and the strategy :D

If the plan is to make a casual game, then I think that there are too many info at the beginning, even if there is a good tutorial. I havn't paid attention to the "affinities" system, neither RPG elements, because it looked overwhelming and there is a lot to learn in few minutes. (As a game-dev myself, it is very difficult to make a good impression on someone who is playing the game for the first time.) Once you get used to the game, then almost everything makes sense.

Thanks for playing and the feedback.

We are working to optimize the tutorial. There is a lot to cover, but also want it to flow better.  We plan to try some alternatives such as popups showing different info, and adding a help screen accessible later for a refresher. We will also add an in-game skip in addition to the setting to skip it. The affinities are a big pain point for conveying important info, but also something that isn't as important early on. That mini-boss fight with the knight is the first fight where they can really shine. We may add something later on, but before that fight, about them as a reminder to equip the Slimes with the things that match their affinities to be better prepared for it.