I love the timers for resources, so nice to have it right there. However…they do not account to certain resources being prohibited in priorities. The timer should only take into account resources which are allowed.
I also just discovered that the water timer isn't showing the right time when [early spoilers] you're drilling into the fourth layer of the obelisk. When I died of thirst, it was showing 4.5s. Might be due to the fact that the water I was carrying wouldn't come off its cooldown until after I died? I love the addition, though, it's so convenient to have it there at a glance.
Anyway, I'm starting a fresh playthrough in the Steam demo version and enjoying it all over again. Thanks so much for all your hard work on this! :)
Mmm, you're definitely correct about why it showed more time than you had. It's not easy to tell whether on cooldown items should be counted. If they always weren't, the time would bounce up/down each time you consume something. I suppose if every items cool down is longer than the non-inventory time left, then they can all be ignored at least...