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I also just discovered that the water timer isn't showing the right time when [early spoilers] you're drilling into the fourth layer of the obelisk. When I died of thirst, it was showing 4.5s. Might be due to the fact that the water I was carrying wouldn't come off its cooldown until after I died? I love the addition, though, it's so convenient to have it there at a glance.

Anyway, I'm starting a fresh playthrough in the Steam demo version and enjoying it all over again. Thanks so much for all your hard work on this! :)

Mmm, you're definitely correct about why it showed more time than you had. It's not easy to tell whether on cooldown items should be counted. If they always weren't, the time would bounce up/down each time you consume something. I suppose if every items cool down is longer than the non-inventory time left, then they can all be ignored at least...

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perhaps a better solution is just to pause when water gets down to one for any action? Then you have the ability to recover regardless of cooldowns, and it can save you in other circumstances as well.

That's planned to be an optional setting for those who want to make the game easier, as many people feel it'd spoil some of the feel of the game.

that’s a good point