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Deployabledrone

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A member registered Jun 19, 2024

Recent community posts

it is quite different, but the story I think ties it together and makes it interesting

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you should post this on steam if you haven’t already 

also means you can use these options as opportunities to recharge rover’s batteries (assuming solar panels)

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in the current build, no, there is no point to using the quick cycle filter because the base recycler produces water faster than you consume it (w/ storage artifact). The reason you can’t install it in other locations is because you can’t get to the internals of the recyclers at other locations. The boost only increases the chances of power surges damaging the tram iirc. But unless you’re using it constantly it should never burn out


*also solar panels will allow you to generate power without the generator, meaning you can have the recycler*

thank you! I’m not currently in the discord so I hadn’t gotten that information

there is. You need to have the frame installed on the rover in order to install the panels though

Out of curiosity, no pressure intended. When can we expect the next update?

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oh well, time to get out the pencil & paper XD 

sure, or you could complain to get a feature installed xD. Also not everyone is playing on a computer

yeah, I kinda wish you could write in the PDA somewhere just so you could make little notes to yourself…

This has already been reported and worked on for the next update. Thank you for the report

It should backfill everything I think

I am assuming that you are talking about the install action from the rover from outside Laurion.

certain location-based actions are only saved while you are still at that location and if you leave the location they reset. In my experience the green ones reset if you leave the location. Also…I’d pull a power cell, power up Laurion, park the rover, and then install the generator instead.

if you long press an action it will stop it just before finishing. (I think there’s a different action on computer)

this is a known bug and is already in the works.

there are significant stores of air there, yes. But there is no generation other than what your rover can provide until after you’ve solved it anyway.

over time it would take more time to cycle in and out than it would to bring it in because then you don’t have to enter/exit the rover, it just is in there. I’m not sure what you’re talking about with the water and air, they are absolutely limiting factors that you MUST have a source of.

wdym? It’s absolutely incremental

Why would leaving the rover outside be better?

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A manipulation on the queue system would be great and might achieve the same result.

never played increlution but from what I know yes, this is an amazing game

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have you finished all of Astrape? Once you fix the power problems (I can consistently get that after my tenth or so visit) you won’t need to worry about it at all.

In regards to the question about the trips. You would need to make multiple trips and you would have to unload the tram at the far end.

Nonetheless I can’t argue about those features being helpful.

did you click through all the drop downs in the notes section? I have had some hiding in those in the past.

or maybe you’re asking for too much? Although it would be interesting if there was something to be gained from it…

this is true, there is double no point because movement actions are reset when you change location…unlike resource actions like install/uninstall power cells

This was with a save generated from a game started post update

Damn, that sucks

the ‘observing highlands’ is really just to find a faster way to drive from Santorini to Astrape

that’s a good point

huh, I didn’t realize that’s how that worked

I found another bug. You can’t install the motors onto the rover at Santorini Central from the Tram.

I also found a typo in the Astrape notes

interestingly, you can’t import a save from the main menu, you have to start a new game and then you can import a save

As far as I’m aware (bear in mind that I kinda blundered through it as well) the power surges really only affect things like the admin comp and the water recycler. Makes it harder to get it done but doesn’t stop you directly.

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perhaps a better solution is just to pause when water gets down to one for any action? Then you have the ability to recover regardless of cooldowns, and it can save you in other circumstances as well.

more fun stuff just happened.

How am I considered to be crossing the dam when I’m not on the dam itself?

ah, now that you mention it the UI scale did change slightly.

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uhh, I just today got this 

NullReferenceException: Object reference not set to an instance of an object.


While loading an exported save which I’ve loaded just fine previously.

Edit: the game itself didn’t load but I was able to recover using the auto saves from when I exported which weren’t in the list before I imported…

there’s a Talos/Astrape tunnel?!

I love the timers for resources, so nice to have it right there. However…they do not account to certain resources being prohibited in priorities. The timer should only take into account resources which are allowed.

sooo. I just played through on a new save and I noticed that the ‘scavenge’ actions for food and water are now ‘persistant’, with each one unlocking a ‘take’ food/water action. I’m wondering if because of your old save they are now not available because of the persistance and you not having done them means that they never unlocked the repeatable ones. As for the recycler… I have no idea.