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Deployabledrone

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A member registered Jun 19, 2024

Recent community posts

It should backfill everything I think

I am assuming that you are talking about the install action from the rover from outside Laurion.

certain location-based actions are only saved while you are still at that location and if you leave the location they reset. In my experience the green ones reset if you leave the location. Also…I’d pull a power cell, power up Laurion, park the rover, and then install the generator instead.

if you long press an action it will stop it just before finishing. (I think there’s a different action on computer)

this is a known bug and is already in the works.

there are significant stores of air there, yes. But there is no generation other than what your rover can provide until after you’ve solved it anyway.

over time it would take more time to cycle in and out than it would to bring it in because then you don’t have to enter/exit the rover, it just is in there. I’m not sure what you’re talking about with the water and air, they are absolutely limiting factors that you MUST have a source of.

wdym? It’s absolutely incremental

Why would leaving the rover outside be better?

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A manipulation on the queue system would be great and might achieve the same result.

never played increlution but from what I know yes, this is an amazing game

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have you finished all of Astrape? Once you fix the power problems (I can consistently get that after my tenth or so visit) you won’t need to worry about it at all.

In regards to the question about the trips. You would need to make multiple trips and you would have to unload the tram at the far end.

Nonetheless I can’t argue about those features being helpful.

did you click through all the drop downs in the notes section? I have had some hiding in those in the past.

or maybe you’re asking for too much? Although it would be interesting if there was something to be gained from it…

this is true, there is double no point because movement actions are reset when you change location…unlike resource actions like install/uninstall power cells

This was with a save generated from a game started post update

Damn, that sucks

the ‘observing highlands’ is really just to find a faster way to drive from Santorini to Astrape

that’s a good point

huh, I didn’t realize that’s how that worked

I found another bug. You can’t install the motors onto the rover at Santorini Central from the Tram.

I also found a typo in the Astrape notes

interestingly, you can’t import a save from the main menu, you have to start a new game and then you can import a save

As far as I’m aware (bear in mind that I kinda blundered through it as well) the power surges really only affect things like the admin comp and the water recycler. Makes it harder to get it done but doesn’t stop you directly.

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perhaps a better solution is just to pause when water gets down to one for any action? Then you have the ability to recover regardless of cooldowns, and it can save you in other circumstances as well.

more fun stuff just happened.

How am I considered to be crossing the dam when I’m not on the dam itself?

ah, now that you mention it the UI scale did change slightly.

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uhh, I just today got this 

NullReferenceException: Object reference not set to an instance of an object.


While loading an exported save which I’ve loaded just fine previously.

Edit: the game itself didn’t load but I was able to recover using the auto saves from when I exported which weren’t in the list before I imported…

there’s a Talos/Astrape tunnel?!

I love the timers for resources, so nice to have it right there. However…they do not account to certain resources being prohibited in priorities. The timer should only take into account resources which are allowed.

sooo. I just played through on a new save and I noticed that the ‘scavenge’ actions for food and water are now ‘persistant’, with each one unlocking a ‘take’ food/water action. I’m wondering if because of your old save they are now not available because of the persistance and you not having done them means that they never unlocked the repeatable ones. As for the recycler… I have no idea.

A couple of QOL feature that I think would go down a treat.

Resource impacts (like rover leakage, solar panels, or Lauion’s power drain) which are not currently active for any reason (like being inside) still be displayed as ‘inactive’ or something to make it clear that no, you are not going insane (though it’s also possible you are), they still exist, it’s just that they are not doing anything right now.

And maybe be able to clear all the ‘new’ actions by clicking on that annoying little flashing button at the top?

Something I noticed after the last update (note I’m playing on mobile on itch) is that it is harder to click on the X to cancel actions than it was before. I don’t know if it’s just me or something you changed.

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it does appear that it is something corrupted in your save. Which is unfortunate because mine from before the update seems fine. are you saving locally or are you saving by exporting and then importing it back in? * have you tried loading your save in an older version?*

did you try a run without the panels?

…you mean the food/water actions don’t show up at all in Laurion?

huh, I don’t have any of these problems, tried a run without the generator, with the panels, and I still have it 

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ah right, forgot about that. If you load the generator but don’t install it you can unload it at Laurion. Then you can generate power at Laurion and you still get the recycler

what actions do you have in Laurion? Do you have these ones?

What does your map look like?

through itch or GitHub?

I am guessing about what might be going on depending on how long you take to get to the dam there is an event that changes some of the locations at ~20 minutes into the run so that might be what’s going on. More likely is that you are getting there after the dam closes (thus allowing you to cross) and then opens again (locking the dam crossing if you haven’t made it across in any loop… I think, I haven’t actually been there for that long, like, ever). I think this happens at like, 15-18 minutes or something. Alternatively…you’re on the wrong version?

I just noticed the update. Looks great so far