Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Mmm, you're definitely correct about why it showed more time than you had. It's not easy to tell whether on cooldown items should be counted. If they always weren't, the time would bounce up/down each time you consume something. I suppose if every items cool down is longer than the non-inventory time left, then they can all be ignored at least...

(1 edit)

perhaps a better solution is just to pause when water gets down to one for any action? Then you have the ability to recover regardless of cooldowns, and it can save you in other circumstances as well.

That's planned to be an optional setting for those who want to make the game easier, as many people feel it'd spoil some of the feel of the game.

that’s a good point