what a joyus game! I was addicted very fast and now I am contemplating how its bed time and I still have lots of reviews to make. I really enjoyed the take on the match games genre and it was fun to add the physical element to it which also made it unique and more fun. I loved the simplicity of the controls and really glad I got to play. Thanks so much for your hard work!
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Flutterblocks's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #10 | 3.037 | 3.037 |
| How it looks | #11 | 3.444 | 3.444 |
| Fun to play | #13 | 3.074 | 3.074 |
| How it sounds | #14 | 3.037 | 3.037 |
| Educational value | #15 | 1.889 | 1.889 |
| How well the theme was used | #22 | 2.926 | 2.926 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Comments
Loved the concept on this game, everyone likes a match 3 game. Was quite jealous watching you make this one as it came together really nicely. The art style is perfect, in love with the title page and the simplicity of the font and design. And the same for the game. It looks and plays like a finished game, everything is smooth, the effects are simple but fit perfectly. It is very satisfying to get the chain reactions. I think if the players block could wrap around of be allowed to move one block of to the side that would really add to playability. I would also love to see maybe the blocks that coming sliding up the side or something so I could plan a little. And some simple pickups and special blocks for later levels would add a lot fun and challenge to this. But having said that this is the best project I have seen you do over the years, very well put together, feels totally polished. Please do some more on it its great fun to play game.
Dude, great game. Loved it.
I would really really like to be able to grab blocks out of stacks, like the extreme left and right.. I felt they stacked up too quickly for me and I wasn't able to push matching blocks towards them to bring them down... buuuut I think that's mostly a skill issue on my part :D
Yeah there's some physics things, some collision things - but - you put a heck of a lot of time, effort, and energy into this and it shows. Neat idea, well executed.
I'm aware that you spent a lot of time researching butterflies and sourcing graphics for them, but they were a little underutilised .. I kind of stopped paying attention to the butterflies and was more worried about jern's smug face being hit by blocks! But still a neat idea.
Nice work man ;)
Pretty cool idea maybe when the area would be bigger you had actually a chance to doge and prepare yourself a bit more. Also I got stuck in the blocks :D
Cool game idea, sadly it was quite buggy which made me loose a couple of times. It was otherwise quite a satisfying game to play and very cosy!
This is lovely. You have done an amazing job with this and been itching to play it. This is a lot of fun to play and I hope you add more to it as it deserves it. The gameplay is simple but you can plan ahead and getting a combo is very rewarding. I found myself wishing there was more room at the top to give more notice as to what blocks are coming or maybe a stack of the upcoming blocks to the side of the play area, this would allow more planning and more 4 or possibly 5 matches or the holy grail of getting a 6!!! The difficulty ramps up as other colours are introduced and maybe allowing the player to move up and 1 level or possibly allow them to move freely would allow more tactics in the game. Anyway great game and one of the few that I have played multiple times and will play again.
So peaceful and tranquil and fun! I did find myself wishing I could also move up and down maybe a few rows up or down and really wish I could just hold the key down to keep moving.
You have to be careful also with what seems easy as the developer might not be so easy for the player since you most likely have been playing it a lot while testing. Ah here's an idea I just thought of! In the easiest mode allow the player to hold the key to move. Then as it progressively gets harder make them start hitting the key to move. So that might be a good way to make it more difficult.
I’ve found some bugs with the tile going under the bottom of the screen, but no “game over”…



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