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Bit Gamey

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A member registered Jul 02, 2017 · View creator page →

Creator of

Recent community posts

> Fixed score UI handling 3+ digits. 
> Fixed particle effect showing before chest is clicked after first round. 
> Reset score counter to 0 after game over. 
> Disabled clicking an open chest until round resets. 

Thanks, Warspawn! It was meant to be a quick project that, of course, took longer than expected. I kept trying to avoid feature creep but we all know that's impossible. I will fix the items that you found for the next release. I really appreciate your thorough playthrough and feedback  :)

Thanks for playing and the follow! There are a couple of bugs to iron out as posted in another review but short and simple was what I was going for. You were very lucky when playing, you should buy a lottery ticket :)

Version 1.05 has additional water sources, the nest is picked up by the feet (instead of the beak) and the sound effects are halved in volume.

Thanks Marcus, glad you liked it!

Thanks for playing! I found that despite putting on the Itch page everything a player should need to know and putting a message on the title screen to say read it, people mostly didn't (which I totally get, I don't either), so with more time, I absolutely would have added more with assisting the player. The volume level has been reduced as a quick fix but yes, a settings menu with more time would have been awesome.

Thanks! Great idea about the feet and I can fix that today since it's only a game object for the transform. I also noticed that when carrying nest pieces, they rotate the same as the ground and not the bird!

This was a very complete game - great job! You even included tutorial videos (which I haven't see in jam games before) and did your own VO work. I must admit to needing the tutorials and didn't fair that well but also card games like this are not my usual type of game so kudos to you!

Thanks for playing and for your feedback. Due to time, I wasn’t able to normalize volume levels and the level layout was the demo scene from the Synty Polygon Farm pack which, with more time, I would have laid out differently. I agree about the water.

Thanks, Mels! I appreciate you playing the game and giving your feedback. I had a lot of ideas while creating it but did my best to avoid feature creep. 

Having a free course isn’t compulsory. If you do find anything just let me know.

(2 edits)

The results tab is now unlocked at the top of the jam screen (https://itch.io/jam/holistic3d-game-jam-2023/results). 
Some entries did not receive many votes, likely due to some not being able to run the game (e.g. on Android or Roblox). 


The results are as follows: 

  • People's Choice 1st Prize Winner Overall (from voting): Tapper: Cabaret Nights by Hulya 

    Prizes: 

    - JURASSIC WORLD EVOLUTION 2 on Steam
    - MONSTER PROM 2: MONSTER CAMP on Steam
    - Scene Dynamics: Interactive Doors, Objects & Effects on the Unity Asset Store
    - Help Me Place! Editor Prefab Placement - Assist on the Unity Asset Store
    - Easy Commands on the Unity Asset Store
    - Mega Shapes on the Unity Asset Store
  • People's Choice 2nd Prize Winner (from voting): Marjina by TinyRambutan, kray3d

    Prizes
    - BIO MUTANT on Steam
    - REVITA on Steam
    - Stupid Arrow - Hyper Casual Game on the Unity Asset Store
    - Fog Yeah on the Unity Asset Store
    - Easy Rope Bridge on the Unity Asset Store
    - Mega Book 2 on the Unity Asset Store


  • People's Choice 3rd Prize Winner (from voting): Chessoban by SpectacularSingleton

    Prizes
    - ROGUE LORDS on Steam
    - GOLDEN LIGHT on Steam
    - Easy Split Screen on the Unity Asset Store
    - Mega Scatter on the Unity Asset Store 


  • Holistic3D Simple Yet Effective Prize: Smashinko by Andrew

    Prize

    - DEMON TURF on Steam


  • Holistic3D Cutesy Prize Winner: MyCafe by Takato, StvnGhidorA, SenseiSamurai, markEvans01  

    Prize

    TURBO GOLF RACING on Steam

All entrants need to email lee@holistic3d.com advising which game they submitted and which team member would like which course from those listed at https://www.h3dlearn.com/courses 

I will reach out to prize winners advising them of the keys to redeem for the prizes.

If you have any questions, post them on this thread or send an email thanks.

Congratulations to everybody who joined the jam! 
The winners have been chosen and will be announced over the weekend. 

Prizes were awarded  in the following categories:

  • People's Choice 1st Prize Winner (from voting)
  • People's Choice 2nd Prize Winner (from voting)
  • People's Choice 3rd Prize Winner (from voting) 
  • Holistic3D Simple Yet Effective Prize
  • Holistic3D  Cutesy Prize

I think that many might echo Heckert's sentiment, which might reflect why the ratings are scarce for your game. Since it was your first jam game, I decided to do what was needed which for me was to download Roblox, reset the password on an account one of my kids had, and test it out. You did a good job! I liked how you set it up by having to go into your room and then go back to the old-style Roblox. I had no idea what to press to kill the enemies so I didn't get much past that part but I did walk around and explore. Nice job for your first entry but maybe reconsider Roblox as a platform of choice in future jams unless they are targeted specifically at Roblox games.

I wasn't really sure where to find a gem. I covered what I thought was the whole play space and managed to avoid the sharks but I do echo the other reviewer's sentiments without repeating them. It does have potential though even for maybe a mini map to show where things are.

Frustratingly difficult so one of those games that are simple to play but hard to master. Good job though on getting me in a flap (see what I did there?) LOL

Great strong entry! I'm not sure which game it was reimagining but the sound was good, gameplay was simple but fun and I enjoyed it. Good job.

Great submission! Took me a moment to figure out what I was doing but once I grasped it, I had fun.  It checked all the boxes, so well done.

Great job. Sounded great (even the sound effects), looked great (loved the animations), and was a solid entry. Excellent work.

As others have said, very ambitious for a jam idea. I won't recap what others have said and I'm sorry some of the team got sick. I have to say one of my fave parts was the music which reminded me of watching Frasier! Good job.

Loved the idea, the music, and the cutesy graphics. Who knew they were triplets?! Nice job!

You did a great job in the time you had. A simplistic look that fit perfectly and had so many options. Nice job.

Looked good, with nice calming music and sound effects and a pleasant game overall. Nice job.

It looked and sounded great but I found gameplay challenging. Not sure what happened with the resolution but when it opened full screen and I couldn't resize anything, I lost some of what was happening on the screen edges. I'm not sure that I actually hit anything and there did seem too many options for a simple person like me LOL but great job though.

Nice job on a Crossy Road reimagining. Took me a moment to figure out how to fire but when I did figure it out, I didn't seem able to destroy anything, bullet impacts just created a particle system. Looked good though and was challenging to play.

Nice job having a config menu before it started. Nice music and art style. I'm not sure which game was reimagined here and it took me a minute to realize I was supposed to bounce on the aliens 'Mario style' to finish them off but once I knew that, I did ok. The counter for the aliens left didn't work for me so each time I killed an alien, the counter still showed 0. I wish the camera showed me where I was headed instead of having to use the mouse to look around. Also the Return To Main Menu button didn't work for me. Overall, it was a good job!

The music was jaunty, the art style was nice but the camerawork made it very difficult to play. Also the game automatically opened full screen and the only way I could quit out of it was to End Task from Task Manager. Great job though!

A simple look and is easy to play. I didn't like the inertia built into the movement but I guess it might make it too easy if it moved as expected.

A simple look and is easy to play. I didn't like the inertia built into the movement but I guess it might make it too easy if it moved as expected.

Great job! I loved the art style, it was easy to control (despite that I still failed to finish the level!), had good music and was presented well. Nicely done.

I have fond memories of the original Tapper and I have considered creating a project on it someday. Great job here. The music fits, the graphics are great and overall it looks good. It took until the second go to realize that the different number buttons sent different color drinks and when I tried again, I encountered an issue where no customers appeared. The bartender was moving up and down and across the screen but I saw nobody else until it said game over. Great job though and it checks all the boxes.

I didn't have any issues with the game getting stuck but I found it a little too easy. I assume I cleared all 15 levels because there was no end sequence, it just returned to the main menu but it looks like you checked all the boxes. It was playable, it had music, it had progression and was complete so nice job!

What a nice memory! Thanks for your feedback.

Thanks for your feedback!

Thanks for your feedback! I had mentioned in the game page description about it only affecting the head but the whole body is definitely on my update list.

Thanks for trying it out! I want to update it after voting finishes to change the camera for one that offers a more fluid view. I think that might resolve the issue and I do know exactly what you mean.  The camera was parented when I was running out of time, so it was a quick fix to get it submitted instead of a permanent solution.

Thanks for playing and your feedback! Mostly I was trying to respect the original where possible.

The range the bombs generate in shouldn’t include walls so I need to look into that.

I had considered either split screen or a mini map to show the whole area but didn’t have time so went with chilling the camera as a quick fix. The same with the bombs only affecting the head. I had mentioned about the head in the description. 

I would like to update it and have additional touches like the bomb bouncing into the play space like a ball before the fuse starts burning down.

So…did you enjoy the game? LOL There are no custom shaders that I created. Everything was included in assets that I used and there was nothing in the Unity console when I ran the game in-engine.

Congratulations to everyone who participated in the jam. Whether you were unable to submit your entry, submitted it but it was not as complete as you would have liked, or created the game you always envisioned, we hope you all learned something! 

A number of entries were disqualified for not sticking to the rules. We hate doing that but it needs to be fair for everyone. 

While the time for creation is now over, the time for playing is here. You can now play other jam entries and give your ratings at https://itch.io/jam/holistic3d-game-jam-2023/entries 

In 7 days, when voting is over, we will be announcing the winners and prizes so be sure to play and rate as many as possible!

Please ensure you comply with the game jam rules. Submitting a game that you had already created before the jam started, does not relate to the theme and was submitted to 29 jams is not the spirit of entrant we are looking for and as with that game, others will also be removed. Thanks!