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A jam submission

WhoopaspView game page

You thought you knew Snake? Think again.
Submitted by Bit Gamey (@bitgamey) — 42 minutes, 42 seconds before the deadline
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Whoopasp's itch.io page

Results

CriteriaRankScore*Raw Score
Relevance To Theme#53.7783.778
Overall#73.0283.028
Sounding Good#82.8892.889
Fun To Play#82.8892.889
Looking Good#112.5562.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This game takes me back to my childhood when I used to secretly "borrow" my mother's button phone to play it! Nice concept and game design overall

Developer(+1)

What a nice memory! Thanks for your feedback.

Submitted

This a 5 stars  Relevance to Theme.  A game full of details

Developer

Thanks for your feedback!

Submitted

Nice game, the music and theme interpretation are really good here. Like others have mentioned,  moving from square to square could be a smoother experience and was disorienting at times. I died way too many times because I was unaware of the fact that the snake was even moving when I wa sup against the wall.

 I also expected myself to die every time I was near a bomb until I realised only the head takes damage from bombs. I wasn't sure if that was intentional, but maybe it would've been better to have the entire body affected by the bombs? 


Apart from those, this is a really fun reimagination of a Snake game. Great job on this one.

Developer

Thanks for your feedback! I had mentioned in the game page description about it only affecting the head but the whole body is definitely on my update list.

Submitted

Fun game, and a cool take on snake. My only complaint is that at times I didn't know I was moving, because the snake jumps square to square, so if you're next to a wall, it's a little disorienting, and I wasn't sure if the game had frozen. It's a little different than the original game, but even jumping 1/2 a square at a time instead of a full one would probably  fix that, or checkerboarding your ground/walls if you wanted to stay with a square at a time. Still, fun. Cool entry.

Developer(+1)

Thanks for trying it out! I want to update it after voting finishes to change the camera for one that offers a more fluid view. I think that might resolve the issue and I do know exactly what you mean.  The camera was parented when I was running out of time, so it was a quick fix to get it submitted instead of a permanent solution.

Submitted

Hey BitGamey,

Nice take on the snake genre! I really like the start screen how it looks ominous!

Game itself runs nice and works well. Eating the chomps, avoiding bombs and controlling the snake works well. I would suggest though couple of improvements:

  1. Lerping the snake head from coord to another. Now it snaps and it looks a bit unnatural in 3d. It does respect the original 2d design though which I like, but maybe it could work better with a lerp? 
  2. Camera distance. I would like to get a bit more overview of the game. Now it's a bit hard to plan where to go as you don't see the whole board. It might be intentional as well, but this is how I felt.
  3. Bombs can spawn on walls, but also having your tail on the bomb explosion radius doesn't do anything to snake. Maybe it should? Or only head? 

The music is spot on! Very pressing and giving the anxiety. Works well!

Very nice job on the game! Looking forward for some twist and additions to the game!

Cheers!

Developer(+1)

Thanks for playing and your feedback! Mostly I was trying to respect the original where possible.

The range the bombs generate in shouldn’t include walls so I need to look into that.

I had considered either split screen or a mini map to show the whole area but didn’t have time so went with chilling the camera as a quick fix. The same with the bombs only affecting the head. I had mentioned about the head in the description. 

I would like to update it and have additional touches like the bomb bouncing into the play space like a ball before the fuse starts burning down.

Submitted

When I left the game I found a lot of shader error message on my terminal window:


0574:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3: 
0574:fixme:d3d_shader:print_glsl_info_log     Vertex info
0574:fixme:d3d_shader:print_glsl_info_log     -----------
0574:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[2]" might be used before being initialized
0574:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[3]" might be used before being initialized
0574:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[4]" might be used before being initialized
0574:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[5]" might be used before being initialized
0574:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[6]" might be used before being initialized
0574:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[7]" might be used before being initialized
0574:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[8]" might be used before being initialized
0574:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[9]" might be used before being initialized
0574:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[10]" might be used before being initialized
0574:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[11]" might be used before being initialized
0574:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[12]" might be used before being initialized
0574:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[13]" might be used before being initialized
0574:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[14]" might be used before being initialized
0574:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[15]" might be used before being initialized
0574:fixme:d3d_shader:print_glsl_info_log     Fragment info 
0574:fixme:d3d_shader:print_glsl_info_log     -------------
0574:fixme:d3d_shader:print_glsl_info_log     0(53) : warning C7050: "R12.w" might be used before being initialized
0574:fixme:d3d_shader:print_glsl_info_log     0(55) : warning C7050: "R14.w" might be used before being initialized

0574:fixme:d3d_shader:print_glsl_info_log     Fragment info
0574:fixme:d3d_shader:print_glsl_info_log     -------------
0574:fixme:d3d_shader:print_glsl_info_log     0(53) : warning C7050: "R12.w" might be used before being initialized
0574:fixme:d3d_shader:print_glsl_info_log     0(55) : warning C7050: "R14.w" might be used before being initialized

This might be a Wine issue, though...

Developer(+2)

So…did you enjoy the game? LOL There are no custom shaders that I created. Everything was included in assets that I used and there was nothing in the Unity console when I ran the game in-engine.