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I really wanted to like this game but the controls just never worked for me. Like the inputs just worked at random, which made the game unplayable unfortunately. Really cool concept, but for an action rpg like this, hit detection has to be solid and precise.

At random? Huh, certainly shouldn’t be doing that. If you’re willing to try again, you don’t have to be so precise. In combat, buttons can be held down, they don’t have to both be pressed together at the same time. I.e you can hold Z and press Down, or vice versa, hold Down and press Z. No need to try and time it to hit both Z and Down on the same frame!

Okay, I tried again, and i see what the real issue is now:

Why would you make such a complex control scheme where you have to press two buttons to do one action?
Why press two buttons (i.e. Z and Down) to do one action when you can simply press down to go down?
This kind of control scheme is very unconventional, have you not played any other games?

Also, why do I have to press Z to talk to people, then spacebar to continue the conversation?

You have too many buttons when you only needed one. if you want to use Z to talk, that's fine, then stick with Z. If you want to use spacebar, use spacebar. heck, you can even use both, but don't make me change them mid conversation! it makes no sense.

There are too many buttons that do too many things, and I'm not sure why...

One button, one action.

I think this simple change could really make the game a lot better.

Right now, with the current control scheme, it's going to be unplayable for me, 
but i'd be willing to try the game again post jam if you make a patch that addresses these issues.

Well atleast the first part of that can be answered. if you do continue playing you would be able to have two more playable characters in the combat part all of whom have to be controlled separately at the same time. Thats where the two buttons for one action comes from. 

But even if there are more characters added, is there no way for them to each be controlled separately without holding a button down? idk something just feels wrong about this control scheme. like why not just press a button once to switch between characters then? why exactly are we holding it down?

Thanks for trying it again, even if it didn’t seem to click for you, no worries! Part of why I like entering game jams is to try unconventional things, especially with control schemes. Sometimes it works, sometimes it doesn’t. It’s an interesting discussion to have though for sure. How many games could you levy ‘One button, one action’ at? How much do you simplify something before it’s too simple to be intriguing? All games are about friction in one way or another. Appreciate the feedback either way.

Look, I gave it another shot because i actually want to enjoy the game and want it to succeed.

Look at the other comments on this game, the vast majority of comments are complaining about the controls.

" Had some trouble with the inputs "
"But... I had a lot of trouble with input"
"for some reasons my input wasn't detected."
"the controls are a bit awkward and tough"
"The controls were just too difficult for me "
"I was a bit confused at first"
"Dialogue progression and interact can share the same button, that might make it nicer."

Please, please stop trying to be defensive and take an honest look at things, it's not gonna help out if you continue to ignore feedback.

I've seen to many people care about their "artistic vision" and claim that their work is "experimental", so it's not prone to feedback or change.
I've never seen those people get too far.

Once again, I'm commenting, and giving feedback, not as a personal attack, but because I saw some potential in your work, and was looking forward to a version with a better control scheme, as I'm sure as the many other people who have played this game are.