The Audio might have been due to the type of file you were using since Godot does behave a lot differently between the ogg and wav files, not entirely sure about that. As for the design, Also I think for the most part you did pretty good design wise, the game was a bit challenging but never unfair and getting good is the part which is most fun in these type of games so its all fine. it is nice to create something you would like yourself.
Undaex
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I am not sure if it was because i bugged something out or not but just the same characters kept coming back asking for the same thing again and again, but if it was intentional then I do think a vaguely progressive storyline is a much better fit for this type of game. Also seeing how some characters do mention coins that was probably a skipped mechanic of the game but that would help a lot too on the gameplay feel and decision making.
Took me a while but I did actually manage to finish the game. There were a few bugs like the audio stopping midway and stuff which was fine since nothing game breaking. I do love the texts you added in between which added its own little charm to it. The Platforming and Character control itself was quite nice too but considering how paced everything usually could be, just the waiting period for stuff to come back was a bit much/ Not sure if that was just a me issue though.
I think the character art for the third character bugged out so couldn't see what they looked like but yeaa the art is quite nice and you have made each character story quite specific and unique to them, so that's pretty nice too. The only thing that felt missing was knowing the consequence, like if the letter was written badly and miscommunicated something then the character would come back to tell us about that. Or maybe just the part where they tell how it went. Just some food for thought if you pursue this further. It's still quite a nice game.
I think I reached the End or it could just be that the game glitched out, probably the latter considering how no one showed up after Girlfriend character's second appearance. The game itself does need a lot more fixing for a lot of stuff but that's part of the course for jams. Hope you are able to do a polished version soon, since the idea itself is quite nice.
Well I am especially bad at this, so couldn't even beat the second enemy. The overall sprite work and audio is really nice, I do wish you would have regenerated health after each battle or something like that. I think another thing that you could have added is like cumulative damage when doing an especially good combo. Combos seem pretty important for a Fruit Ninja type game.
Good on you for finishing your first jam. I finished the game assuming saving the Archer was the main goal. I am sure would iron out most of the technical issues of the game later on, so here's something else. Don't miss out on the thumbnail you use for your game, it is really important and generally if you don't put one at all, lot of people would skip right past it. Just something for your next time, hope you do it more.
I played like 6 cases and here's what i think.
The game probably would have benefitted more if instead of several different cases which end in three turns, it would have been just one which was more fleshed out. Since for most of the cases I could just read the key fact and then click on the same option three times and not fail which is probably not intended.
It is well made in terms of funtionality, but yeaa font was a bit too small considering the size of the Window.
I really like the art but man was the third level hard to get through. There definitely needs to a type of distracting mechanic with which you can make them remain separate. And also maybe a way in which you can move the camera even when while hiding so that you have something to do when they are on top of each other, probably would add a bit more skill if you can't actually see the camera while moving though. Just a thought, its still quite nice overall.
The puzzles are the way they are because of how the story in the game works. Just liked the idea of the borderline unfair expectations. If i had to give a hint it would be that all the different patterns just have to solve one internal logic and the rest could be there just as a red herring. So like AKU could be 0 and AEKBU would also be 0 because it solves the internal logic. That's just the puzzle side of things. I still do like the way its done in Story.
But also thank you for playing the Game.



