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Undaex

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A member registered May 31, 2024 · View creator page →

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The Audio might have been due to the type of file you were using since Godot does behave a lot differently between the ogg and wav files, not entirely sure about that. As for the design, Also I think for the most part you did pretty good design wise, the game was a bit challenging but never unfair and getting good is the part which is most fun in these type of games so its all fine. it is nice to create something you would like yourself.

This is surely not a game for everyone but if the right people find it they would love it. I was a bit concerned when I saw the Yume Nikki balcony but good to know it didn't have the Yume Nikki ending.

This is a super fun game and already has a lot variety in terms of pieces as well. You could definitely expand a lot more into the game too like adding some limited use movement options or banish ones for every level or make those to be an item. But yeaa overall quite a good game

I reached like probably the last level and died and don't have the patience to try again. That's on me and not the game, the game itself is quite nice top marks for both the art and writing of the game. Good job.

Don't worry about failing the puzzle, as long as you reached the End you did everything you could have. Thank you for playing.

I am not sure if it was because i bugged something out or not but just the same characters kept coming back asking for the same thing again and again, but if it was intentional then I do think a vaguely progressive storyline is a much better fit for this type of game. Also seeing how some characters do mention coins that was probably a skipped mechanic of the game but that would help a lot too on the gameplay feel and decision making.

Took me a while but I did actually manage to finish the game. There were a few bugs like the audio stopping midway and stuff which was fine since nothing game breaking. I do love the texts you added in between which added its own little charm to it. The Platforming and Character control itself was quite nice too but considering how paced everything usually could be, just the waiting period for stuff to come back was a bit much/ Not sure if that was just a me issue though.

I think the character art for the third character bugged out so couldn't see what they looked like but yeaa the art is quite nice and you have made each character story quite specific and unique to them, so that's pretty nice too. The only thing that felt missing was knowing the consequence, like if the letter was written badly and miscommunicated something then the character would come back to tell us about that. Or maybe just the part where they tell how it went. Just some food for thought if you pursue this further. It's still quite a nice game.

The art in itself is easily deserves one of the top spots but even the writing on top of the cards was quite funny as well. But yeaa for next time do consider how the assets you have will be used before finalising the UI so that they don't block each other. Fun experience tho

The only thing I wish was that the movement be more grid like in nature or atleast that you don't get stuck between a platform just because the collision is touching like a Pixel. It could just be a me thing, fun game overall though.

the ultimate version feels like it could be quite fun, but also like really bad if it ends on a draw. but yeaa hope you finish that version sometime in the future.

I didn't reach the End but I wish you could endlessly pet the cats there.

The game definitly has quite a bit of polish, so all the feedback given when doing stuff is quite good. I do wish stuff changed a bit more as the fights went on. Maybe something like making it a 4x4 for the boss battle, that could probably work. Either way keep up the good work.

I just made the lines vaguely rhyme and that worked great. I do think a lot of times I couldn't actually process what they said though since the timer but yeaa It's a nice and cozy game.

Love everything about it. had been a while since i last played chess, so did do plenty dumb things but still was able to finish the game. I do think if you are able to polish up the assets a bit more, this could go big.

I think I reached the End or it could just be that the game glitched out, probably the latter considering how no one showed up after Girlfriend character's second appearance. The game itself does need a lot more fixing for a lot of stuff but that's part of the course for jams. Hope you are able to do a polished version soon, since the idea itself is quite nice.

Most likely you did, but there is an another ending which is in case you are actually able to solve the questions.

I would assume I missed something really obvious because I couldn't really understand what the basis of success and failure was. Other than that, the vibes and aesthetics of the game were on point.

I wasn't really sure what I was doing but I still somehow won, so that's good I think.

I think things like these adds to its charm.

I am not sure what actually makes the enemy be huggable like i think i had plenty of them stunned but the chain thing didn't appear not sure what was that about but other than that its quite a nice game.

if you put the symbol right next to a wall and then repeatedly throw it, you and the symbol would both keep on going up by a few pixels. I think I used that one the most.

This one is probably my favorite game yet, the gameplay is really nice and leaves enough room for a lot of stupid solutions. I don't think I did half of them in the intended way, would really love to see a speedrun of the game. would be quite fun.

Well I am especially bad at this, so couldn't even beat the second enemy. The overall sprite work and audio is really nice, I do wish you would have regenerated health after each battle or something like that. I think another thing that you could have added is like cumulative damage when doing an especially good combo. Combos seem pretty important for a Fruit Ninja type game.

I really like the Enemy Death feedback you give. Feels pretty nice.

Good on you for finishing your first jam. I finished the game assuming saving the Archer was the main goal. I am sure would iron out most of the technical issues of the game later on, so here's something else. Don't miss out on the thumbnail you use for your game, it is really important and generally if you don't put one at all, lot of people would skip right past it. Just something for your next time, hope you do it more.

I played like 6 cases and here's what i think. 
The game probably would have benefitted more if instead of several different cases which end in three turns, it would have been just one which was more fleshed out. Since for most of the cases I could just read the key fact and then click on the same option three times and not fail which is probably not intended.
It is well made in terms of funtionality, but yeaa font was a bit too small considering the size of the Window.

I really like the art but man was the third level hard to get through. There definitely needs to a type of distracting mechanic with which you can make them remain separate. And also maybe a way in which you can move the camera even when while hiding so that you have something to do when they are on top of each other, probably would add a bit more skill if you can't actually see the camera while moving though. Just a thought, its still quite nice overall.

I wasn't really trying to make a scary game, but i guess it does have the Surrealist vibe to it so that's fair. Thanks for playing.

The puzzles are the way they are because of how the story in the game works. Just liked the idea of the borderline unfair expectations. If i had to give a hint it would be that all the different patterns just have to solve one internal logic and the rest could be there just as a red herring. So like AKU could be 0 and AEKBU would also be 0 because it solves the internal logic. That's just the puzzle side of things. I still do like the way its done in Story.
But also thank you for playing the Game.

Fair there wasn't much of a branching path to the game. Just some specific lose scenarios. Will keep that in mind for next time. Thank you for the Wonderful feedback.

Will keep that in mind for next time

Thank you for Playing.

I hope you like it.

https://itch.io/jam/brackeys-15/rate/4313465

have fun

https://itch.io/jam/brackeys-15/rate/4313465

hope you like it.

https://itch.io/jam/brackeys-15/rate/4313465

All feedback is appreciated.

https://itch.io/jam/brackeys-15/rate/4313465

here's mine

https://itch.io/jam/brackeys-15/rate/4313465

hope you like it

https://itch.io/jam/brackeys-15/rate/4313465