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Undaex

68
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2
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A member registered May 31, 2024

Creator of

Recent community posts

Love everything about it. had been a while since i last played chess, so did do plenty dumb things but still was able to finish the game. I do think if you are able to polish up the assets a bit more, this could go big.

I think I reached the End or it could just be that the game glitched out, probably the latter considering how no one showed up after Girlfriend character's second appearance. The game itself does need a lot more fixing for a lot of stuff but that's part of the course for jams. Hope you are able to do a polished version soon, since the idea itself is quite nice.

Most likely you did, but there is an another ending which is in case you are actually able to solve the questions.

I would assume I missed something really obvious because I couldn't really understand what the basis of success and failure was. Other than that, the vibes and aesthetics of the game were on point.

I wasn't really sure what I was doing but I still somehow won, so that's good I think.

I think things like these adds to its charm.

I am not sure what actually makes the enemy be huggable like i think i had plenty of them stunned but the chain thing didn't appear not sure what was that about but other than that its quite a nice game.

if you put the symbol right next to a wall and then repeatedly throw it, you and the symbol would both keep on going up by a few pixels. I think I used that one the most.

This one is probably my favorite game yet, the gameplay is really nice and leaves enough room for a lot of stupid solutions. I don't think I did half of them in the intended way, would really love to see a speedrun of the game. would be quite fun.

Well I am especially bad at this, so couldn't even beat the second enemy. The overall sprite work and audio is really nice, I do wish you would have regenerated health after each battle or something like that. I think another thing that you could have added is like cumulative damage when doing an especially good combo. Combos seem pretty important for a Fruit Ninja type game.

I really like the Enemy Death feedback you give. Feels pretty nice.

Good on you for finishing your first jam. I finished the game assuming saving the Archer was the main goal. I am sure would iron out most of the technical issues of the game later on, so here's something else. Don't miss out on the thumbnail you use for your game, it is really important and generally if you don't put one at all, lot of people would skip right past it. Just something for your next time, hope you do it more.

I played like 6 cases and here's what i think. 
The game probably would have benefitted more if instead of several different cases which end in three turns, it would have been just one which was more fleshed out. Since for most of the cases I could just read the key fact and then click on the same option three times and not fail which is probably not intended.
It is well made in terms of funtionality, but yeaa font was a bit too small considering the size of the Window.

I really like the art but man was the third level hard to get through. There definitely needs to a type of distracting mechanic with which you can make them remain separate. And also maybe a way in which you can move the camera even when while hiding so that you have something to do when they are on top of each other, probably would add a bit more skill if you can't actually see the camera while moving though. Just a thought, its still quite nice overall.

I wasn't really trying to make a scary game, but i guess it does have the Surrealist vibe to it so that's fair. Thanks for playing.

The puzzles are the way they are because of how the story in the game works. Just liked the idea of the borderline unfair expectations. If i had to give a hint it would be that all the different patterns just have to solve one internal logic and the rest could be there just as a red herring. So like AKU could be 0 and AEKBU would also be 0 because it solves the internal logic. That's just the puzzle side of things. I still do like the way its done in Story.
But also thank you for playing the Game.

Fair there wasn't much of a branching path to the game. Just some specific lose scenarios. Will keep that in mind for next time. Thank you for the Wonderful feedback.

Will keep that in mind for next time

Thank you for Playing.

I hope you like it.

https://itch.io/jam/brackeys-15/rate/4313465

have fun

https://itch.io/jam/brackeys-15/rate/4313465

hope you like it.

https://itch.io/jam/brackeys-15/rate/4313465

All feedback is appreciated.

https://itch.io/jam/brackeys-15/rate/4313465

here's mine

https://itch.io/jam/brackeys-15/rate/4313465

hope you like it

https://itch.io/jam/brackeys-15/rate/4313465

hope you like it

https://itch.io/jam/brackeys-15/rate/4313465

Have fun

https://itch.io/jam/brackeys-15/rate/4313465

Will keep all this in mind for the next time i do this. Thank you for the Wonderful feedback.

Thanks for giving it a shot

Glad you liked the vibes

Yeaa I sure did mess up in the Explaination of the Mechanic, that one is the common feedback throughout. But yeaa thanks for playing.

some constructive feedback would be nice. 

https://itch.io/jam/brackeys-15/rate/4313465

https://itch.io/jam/brackeys-15/rate/4313465

hope you have fun

https://itch.io/jam/brackeys-15/rate/4313465

hopefully you like it. 

https://itch.io/jam/brackeys-15/rate/4313465

hope you have fun

https://itch.io/jam/brackeys-15/rate/4313465

Would like to know what you think

https://itch.io/jam/brackeys-15/rate/4313465

Here's mine

https://itch.io/jam/brackeys-15/rate/4313465

https://itch.io/jam/brackeys-15/rate/4313465