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The puzzles are the way they are because of how the story in the game works. Just liked the idea of the borderline unfair expectations. If i had to give a hint it would be that all the different patterns just have to solve one internal logic and the rest could be there just as a red herring. So like AKU could be 0 and AEKBU would also be 0 because it solves the internal logic. That's just the puzzle side of things. I still do like the way its done in Story.
But also thank you for playing the Game.

no problem good idea, the game design just seemed unfair, but it does makes sense with the story.

The part that got me is it seemed more like each individual character had to be translated and solved.