Thanks for trying it again, even if it didn’t seem to click for you, no worries! Part of why I like entering game jams is to try unconventional things, especially with control schemes. Sometimes it works, sometimes it doesn’t. It’s an interesting discussion to have though for sure. How many games could you levy ‘One button, one action’ at? How much do you simplify something before it’s too simple to be intriguing? All games are about friction in one way or another. Appreciate the feedback either way.
Look, I gave it another shot because i actually want to enjoy the game and want it to succeed.
Look at the other comments on this game, the vast majority of comments are complaining about the controls.
" Had some trouble with the inputs "
"But... I had a lot of trouble with input"
"for some reasons my input wasn't detected."
"the controls are a bit awkward and tough"
"The controls were just too difficult for me "
"I was a bit confused at first"
"Dialogue progression and interact can share the same button, that might make it nicer."
Please, please stop trying to be defensive and take an honest look at things, it's not gonna help out if you continue to ignore feedback.
I've seen to many people care about their "artistic vision" and claim that their work is "experimental", so it's not prone to feedback or change.
I've never seen those people get too far.
Once again, I'm commenting, and giving feedback, not as a personal attack, but because I saw some potential in your work, and was looking forward to a version with a better control scheme, as I'm sure as the many other people who have played this game are.