Can you also post a screenshot of your HTML5 preferences? I’m doing this here (is that the default?)
and I’m not seeing your error, but I’m seeing some other things:
audio_group_name crashes for lack of an audio group
Where did it go

You can find this bit
for(var l_i=0;l_i<256;l_i++){
var l_agn=audio_group_name(l_i);
if(l_agn==undefined||l_agn==""||l_agn=="<undefined>")break;
live_api_asset_add(l_agn,l_i);
}
And replace it with
for(var l_i=0;l_i<256;l_i++) try{
var l_agn=audio_group_name(l_i);
if(l_agn==undefined||l_agn==""||l_agn=="<undefined>")break;
live_api_asset_add(l_agn,l_i);
}catch(_){}
Sprite reloading
After fixing the sprite_set_live call to use the right sprite, it turns out that you can’t buffer_save ➜ sprite_add anymore..? But that’s okay, 2024.11 supports Data URIs, so you could find this
var l_tb=buffer_base64_decode(ds_list_find_value(l_frames,l_i1));
if(l_tb==-1){
live_log_script("Error: couldn't decode base64 for "+l_name+".",2);
continue;
}
buffer_save(l_tb,l_tmp);
buffer_delete(l_tb);
and replace it with
if (os_browser == browser_not_a_browser) {
var l_tb=buffer_base64_decode(ds_list_find_value(l_frames,l_i1));
if(l_tb==-1){
live_log_script("Error: couldn't decode base64 for "+l_name+".",2);
continue;
}
buffer_save(l_tb,l_tmp);
buffer_delete(l_tb);
} else l_tmp = "data:image/png;base64," + ds_list_find_value(l_frames,l_i1);
… but that will not save you, for sprite_assign is non-functional on latest runtime - the sprite becomes transparent and its sizes are reported as -1.
Perhaps you could workaround this by rewriting that whole block of code to use sprite_replace ➜ sprite_add_from_surface, but I wouldn’t be too hopeful about stability of those functions either.
