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(+2)

It's designed like this so you can specialize each factory for a certain type of unit. Like combining long range units and tanky ones. 

(+2)

i just upgrade each stat for each base (and i imagine thats how most people will do it)

(+1)

I mean, personally, I don't care much for health on my backline factories, and things I expect to die quickly don't need much cap.

(+1)

I personally like the individual upgrades.  Given the ramping up costs of things, upgrading new factories wasn't my biggest economical choke point.

I very much like the specializing stats system. The only downside is if you misclick anything, it's absolutely devastating. Factory health is useless, for example. And range turns into a downgrade when enemies can AOE your factories if your units are ranged and dont move away from the factories as a result.