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CodaRyu

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A member registered Oct 05, 2022 · View creator page →

Recent community posts

oh hey the doomed yuri game dev made new stuff!!

go make your own game then lol

bro really complained about a free game being not good enough

just go play some other free game and go away, or make your own, then.

Just an addendum, I love that I can play this on both PC and my phone. Please keep the drag-based controls usable on a phone!

Just want to add on: I followed you after enjoying Mountainhome, I'm glad I did because you made this gem next!

TL;DR: Fun game. Later stage of game is repetitive. I would personally recommend: Floor 50 is the game end screen, Floor 51+ is "New Game Plus" and now the upgrades also include the downsides you had before, so it's now an infinite survival mode to see how far you can last after beating the game's floor 50.

Finally beat it. Lost 1 run to dumb mistake (no healing) at 19th floor, then 2 runs both lost at floor 91.

Beat it using a brute-force heal build. Regen caps at 999 and roughly floor 91 does more damage than 999dmg/sec so you need to both max out regen AND have a lot of non-regen healing sources to get higher.

The poisontick and burning tick heals seem useless floors 50 onwards because of how slow the ticks/healings are.

The buff/debuff cooldown -1.0sec mod is interesting. It's very good early on (before floor 60), and useless afterwards because you usually have 100% cooldown buff'd by then (due to firing limits per tick, and also the regen cap, you still need to plan to beat floor 91 onwards though).


it reminds me mildly of the game Three Goblets, I like what you've done so far (although some item/mod tooltips could be clearer)

is "On Hit" only for that weapon/gear, or all attacks?

is "On Fire" when it triggers, or when player is on fire via the 2x mod?

I think it's fairly well made overall though, it was very very fun and I've played it for 2-3 hours in one day by now!

Also having no way to cure or deal with poison/fire makes the 2x poison/fire dmg mod just suicidal. Roughly as early as floor 40, you can oneshot yourself with 200-300 fire damage, but it takes like 4 ticks to kill an enemy. This is probably the worst mod I think.

The most important stat seems to be max HP (+max Life), 50 max HP that doesn't scale with levels is painful, and even if you have (+max Life) twice modded on every single equipment you still get oneshot starting around floors 50-60 if the enemy crit-hits.

Crit seems to be nearly useless, does anyone know if a crit-based build is viable?

I'm starting to plateau lol, Ocean debuff and some of the +1/+2 heal mods are really bad at scaling midgame lvl 50. No idea if i'll ever hit lvl 99 and beat this lol

Can't get further than 37 yet. This is my 7th time playing I think.


i had like 90% accuracy.All i did was hit reject on most things. lmao

Same issue here. 

I think they took it down because of the paypal fiasco from Citizens United or whatever iirc shutting down itchio nsfw.

Maybe ask in discord?

Note, the mod is broken, so change the /Delay_Turn/Data/Tokens/delay_turn_tokens.txt file to that by adding (turn, 1) on line 8. Credits to the nice person at https://itch.io/t/4408869/delay-turn#post-16138182

{

"delayed_turn": {

"ID": "delayed_turn",

"icon": "wait",

"name": "Delayed Turn",

"script": "alter_move,wait_move,wait_proper",

"types": "special",

"usage": "time,round

turn,1

limit,1"

}

}

Just wanted to say thank you. Your fix worked perfectly, changing the /Delay_Turn/Data/Tokens/delay_turn_tokens.txt file to

{

"delayed_turn": {

"ID": "delayed_turn",

"icon": "wait",

"name": "Delayed Turn",

"script": "alter_move,wait_move,wait_proper",

"types": "special",

"usage": "time,round

turn,1

limit,1"

}

}

You will have better luck asking on the game Discord, madodev's. I think the spoilers were discussed/revealed several times when the update fix/patches were being made a year ago in the discord.

amazing improvement over chess battle advanced

words battle advanced

who is Mam's right ovary?

i ADORE the jumping cursor animation. Also a lot better than point-and-click interactions where you're not fully sure what's clickable and will easily miss content.

it looks so CUTE!

it goes almost to her upper chest, and Kaiah is fairly tall at 5'9''. The thing is probably more like 20 inches if it's the length of her thigh...

I don't hate hyper, but they definitely need to change "5 inches" with a better description, like "18 inches" or anything even mildly believably close.

The lack of manual save/loads of conventional visual novels, really doesmake this one annoying.

...please change the "5inches" dialogue to like, 18 or 20 inches. Considering Kaiah is 176cm/5'9", it's more like 22 inches considering its proportion to her body/height, but at least 18 or 20 is believable.

I've no complaints about hyper, but crazily different dialogue like this makes the game awkward. It would be like having Iris's name misspelled everyone she is mentioned.

Now I want to try it (Staircore) too. Yume Nikki is a wonderful game, and if this game warrants your comparison to it, I'm very curious about what Staircore is lol

Seems to have no code handling game-end after a death at all.

Pretty decent start for making a game so far!

Acuity definitely needs stacking crit abilities or something, imho. Perhaps, crits can also have a chance to doublecrit at 20% of crit chance. and doublecrits have a chance to triplecrit at 1% of crit chance.

Reminds me a little of Papers Please, for whatever reason.

the bunnies fled, same with the fish. is this intended as the end of the demo??????

The new font is a MASSIVE improvement.

"readable" and "easily readable" are very different. It's definitely readable, but other than the slow beginning where the initial upgrades are very slow/expensive, the font is the main thing that detracts from the game experience. 

Could you pick a pixel font that's a little easier to read with higher resolution, especially for lowercase letters?

Is there a way to disable or make thinner, the black grid line overlay?

down key works but S key doesn't in orc upgrade shop

Maybe vampires just don't sleep much.

Biggest issue is cause you can't have multiple heroes, so it ends up such a simple bruteforce.

...beating the final 11,000 depth doesn't give bonus income, unlike beating 9,000.

How long is the expected load time? The browser version takes at least one minute to load so I just assumed it doesn't work.

There's a glitch where if you change your mind and switch a card part, the turns-for-attacking card part disappears, making it unselectable that turn.

If you don't have any more turns-for-attacking card parts, you just cant send heroes until the next turn and take damage or die.

Very infuriating glitch.

Being unable to spawn more than one hero in the same turn but the enemy can have multiple is awkward. Feels a lot more constraining, especially because you get vulnerable to the enemy possibly killing the hero and then having a spare attack remaining, regardless of whether you have 3 strong heroes ready to defend.