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CodaRyu

303
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A member registered Oct 05, 2022 · View creator page →

Recent community posts

A large number of interactable things when starting makes it very unfriendly for beginners from choice paralysis. 

The bad UI scaling that requires a massive display while fullscreen is also awkward.

The lack of a tutorial just compounds these issues.

It could be pretty cool, if these three main things were addressed.

Aight, I'm calling it a day. I don't think I'll beat 62 any time soon

THERES A BOSSFIGHT????? WHY IS THIS GUY MASSIVE???!!!!

Very fun! Hopefully I beat 45 soon. Tried and failed twice now...

TBH technically it doesn't matter at all, if you already have a base damage that makes their armor irrelevant, so this isn't actually anti-synergy, just found it funny though.

I find it kind of mildly funny that lantern upgrades very very mildly "nerf" how strong Soul Charge is, if the enemy is armored.

Ideally, you have like 300 souls uncollected, do them all at once, and bam, enemy armor is nearly negligible.

Quality of Life upgrades would be cool.

i.e. increasing chance for 10x on first row, then 2nd row, then 3rd row. I already have to manually gamble until it's 10x for first few rows anyways, so that later game is easier. Otherwise game is very painfully slow.

I think one part of it is that it's RNG for multiplier rows. 

I personally just kept redoing rows until I had 10x for the first 3 rows, then pushed straight for finishing the square in one go using magic to collect squares.

I hope you do! a hint: carve stuff to fall into place if shapes are too hard/small to do otherwise!

I take that back, this was created with black magic and too much coffee

WHAT DID YOU MAKE YOU ACCURSED FOOL

WGAT THE HELL IM DIAGONAL?

A very very very clever sokoban. Lovely.

Wait, I was supposed to use the box?

Surprised this isn't an idle game.

I'm devastated that 9 tails in a row then a heads, does not give a 9-tailed fox

THE UNDERWATER FAUNA IS VERY TASTY

Side?

Papercuts seems to only work on Familiars, not regular attacks.

The browser version does not seem to run on Chromium (Chrome and Brave) browsers.

It works fine on Firefox. 

"This is a spooky text, probably."

??????

I really hope you add a total-level-clear score tracker or something. My total: 197


My current record is:

Tutorial Hallway: 6

Tutorial Doors and Corners: 6

Tutorial In the Shadows: 5

Tutorial Light S the Way: 6

Tutorial Light is Calm: 7

Blocked Passage: 8

Black Mold I: 13

Black Mold II: 9

Black Mold II: 18

Exorcism: 15

Candle Light I: 15

Candle Light II: 14

Two Lights: 9

Around the Corner: 11

Loopback: 13

The Corridor: 11

The Corridor II: 16

The Corridor III: 15

Candle Light II took me so long... but I FINALLY found an all-dark-room 14 turn solution. Those windows are nasty red herrings.

KILL THE STUPID CUBE

Oh, now I get it.

I got 2172.

THE NUMBERS MASON, WHAT DO THEY MEAN?! (i saw a blue 1, a red 3, still don't understand what they mean)

I hope there's an upgrade to extend where buildings can be moved, or at least where factories and buff zones can be moved.

Specifically of her sprite when she looks/faces downwards

It might be good to raise the glasses of the MC very slightly higher.

It looked like she's wearing some mouth guard thing at a smaller size.

he DOES look like a snack

there is a community discord?

I wonder if you could have done something interesting with an object that is at fully bright pallete when outside lighting, and darkens under the lantern instead, to emphasize how supernatural it is.

Although, using up an extra row of palette colors just for an ending cutscene or item is probably overkill and also demanding on the constraints you had within the PICO-8.

I just want to say again this is genuinely amazing.

I do wish you put a link on this page, to your articles on Hackernoon, the lighting write-up has been a MASSIVE HELP for me figuring out lighting in a similar way. Again, what you have achieved is just genuinely INSANE.

(https://medium.com/hackernoon/pico-8-lighting-part-1-thin-dark-line-8ea15d21fed7)

I really like your approach, specifically including pixels that are only partially opaque/transparent. That usually gets added as an afterthought rather than directly in the first iteration of the lighting system, and I like that. Would you mind sharing a bit more about the coding behind it what you've done?

Unfortunately this is very demanding to run considering the whole 1000 rays per pixel strategy. You'll also notice slightly awkward corner clipping. 

I highly suggest you only cast rays to vertices of walls for performance saves (https://ncase.me/sight-and-light/). (note: you will need to make custom code to identify walls/corners from the normal map. You could also brute-force it and treat every single opaque pixel as a square wall with 4 vertices, and then when initially loading the map for the first time, determine which pixels aren't consecutively connected, so you can "delete" redundant pixel corner vertices. There probably is a better solution since your map has a decent amount of surfaces that aren't simply flat rows/columns, but has curves, which won't get removed "properly", but this will still save you from casting a few ten thousand rays.)

Since you are using a pixel-art setup, I highly recommend you check out the palette shading strategies used  here: (https://www.lexaloffle.com/bbs/?tid=28785) (you may also want to use the techniques in their part 3 that also makes the lighting "cooler" with flickers/dithering)

I am now imagining this monster's roommate.

All while the monster thinking they are 100% a brilliant actor and not suspicious.

And the roommate thinking they have the weirdest human roommate ever, but since they're tidy, quiet, and clean up after themselves, it's fine. 10/10 roommate, would share again.

This is still my all-time favorite game. 

(if anybody wants to play it, use the y8 browser that runs adobe flash)

Energy Charm, Mudgill, and a whole lotta Maginuts (preferably from camp-cooking)...

and bam, you got yourself infinite DPS!!!!!

Strigeye butterfly has [STR] in their name, so the text becomes red.

I doubt this is intended text parsing behavior.

Fun and interesting game.

Option 1, wild recessive genetics

Option 2, there is a secret why the chain restrictions dont fully apply here

Im leaning towards 2