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CodaRyu

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A member registered Oct 05, 2022 · View creator page →

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Staff of Yggdrasil is HILARIOUS, i love it

saying this because your description says send to [YOUR EMAIL HERE], or was ut just used to translate?

I only kept clicking in the secnd run to try to aggressively beat my pevious time, lol


From my experience: Most generators just pay off too slowly to be worth it, paying principal/interest is better so I would own 8 generators (minimum to unlock next type) then 5 of the last generator type to makemoney, then all money was used to pay debt after that.

is it intended that every 3min you get a large sum of money matching the debt interest increase? It felt like I would also get morebonus money if  didnt pay off the debt.

Which AI did you use to make this game? Decently well done overall, congrats!

Second play, five minutes faster clear time.

NÚMEROS ROJOS · PLAYTEST LOG

──────────────────────────────────────────────────

  Time played                     1981 s   (33:01)

  First click on WORK                1 s   (00:01)

  First purchase                     5 s   (00:05)

  Debt went down for the 1st time 1774 s   (29:34)

  Clicks on WORK                              9484

  Missed payments                                8

  Months missed                   1, 2, 3, 4, 5, 6, 7, 9

  Used LIQUIDATE                                no

  WHERE THEY LEFT

  LEFT AT SECOND                  1980 s   (33:00)

  Within the first 5 minutes                    no

  Last thing they saw             appears · liquidar (33:00)

  Times they closed and came back                0

  THE FIRST 5 MINUTES, STEP BY STEP

    00:01  first click on WORK

    00:02  appears · generadores

    00:05  first purchase

    00:21  appears · mejoras

    03:00  first missed payment

    03:00  FIRST MONTH-END

    03:00  appears · balance

    03:00  appears · abono

    03:00  appears · calificacion

  CLICKS PER MINUTE

    00:00   249  ####################

    01:00   306  #########################

    02:00   298  ########################

    03:00   231  ###################

    04:00   298  ########################

    05:00   269  ######################

    06:00   227  ##################

    07:00   331  ###########################

    08:00   288  #######################

    09:00   301  ########################

    10:00   347  ############################

    11:00   237  ###################

    12:00   245  ####################

    13:00   274  ######################

    14:00   343  ###########################

    15:00   139  ###########

    16:00   173  ##############

    17:00   338  ###########################

    18:00   261  #####################

    19:00   310  #########################

    20:00   278  ######################

    21:00   267  #####################

    22:00   437  ###################################

    23:00   456  #####################################

    24:00   286  #######################

    25:00   288  #######################

    26:00   238  ###################

    27:00   224  ##################

    28:00   158  #############

    29:00   207  #################

    30:00   351  ############################

    31:00   499  ########################################

    32:00   330  ##########################

  WHAT THEY PLAYED ON

  Window                                  1280×800

  Screen                                 1920×1200

  Language                                      en

  Accessibility                     reduced motion

──────────────────────────────────────────────────

  Seconds are real time with the tab open.

  All of this came out of your own browser and has not been sent anywhere.

  Paste this line too, exactly as it is:

  {"version":3,"inicio":1785638554949,"msJugados":1981266,"segundoPrimerClic":1,"segundoPrimeraCompra":5,"segundoPrimeraBajadaDeDeuda":1774,"segundoDeCierre":null,"cierresDePestana":0,"cuotasFalladas":8,"mesesFallados":[1,2,3,4,5,6,7,9],"clics":9484,"clicsPorFranja":[249,306,298,231,298,269,227,331,288,301,347,237,245,274,343,139,173,338,261,310,278,267,437,456,286,288,238,224,158,207,351,499,330],"usoLiquidacion":false,"entorno":{"anchoVentana":1280,"altoVentana":800,"anchoPantalla":1920,"altoPantalla":1200,"altoContraste":false,"escala":100,"sinRojo":false,"movimientoReducido":true,"idioma":"en"},"hitos":[{"clave":"primer-clic","segundo":1},{"clave":"capa:generadores","segundo":2},{"clave":"primera-compra","segundo":5},{"clave":"capa:mejoras","segundo":21},{"clave":"primer-impago","segundo":180},{"clave":"primer-cierre","segundo":180},{"clave":"capa:balance","segundo":180},{"clave":"capa:abono","segundo":180},{"clave":"capa:calificacion","segundo":180},{"clave":"capa:prestamos","segundo":360},{"clave":"capa:registro","segundo":540},{"clave":"la-salida","segundo":1774},{"clave":"capa:progreso","segundo":1774},{"clave":"capa:esquemas","segundo":1774},{"clave":"esquema:e1","segundo":1795},{"clave":"esquema:e2","segundo":1943},{"clave":"esquema:e3","segundo":1944},{"clave":"esquema:e4","segundo":1972},{"clave":"capa:liquidar","segundo":1980},{"clave":"fin-del-acto","segundo":1981}],"abandonos":[],"ultimoLatido":1980}

Pretty fun

Here's the log for my ending. I uh, went afk for 30sec or so at the start so that might skew the progress though.

NÚMEROS ROJOS · PLAYTEST LOG

──────────────────────────────────────────────────

  Time played                     2287 s   (38:07)

  First click on WORK                8 s   (00:08)

  First purchase                    36 s   (00:36)

  Debt went down for the 1st time 2126 s   (35:26)

  Clicks on WORK                              1973

  Missed payments                               10

  Months missed                   1, 3, 4, 5, 6, 7, 8, 9, 10, 11

  Used LIQUIDATE                                no

  WHERE THEY LEFT

  LEFT AT SECOND                  2286 s   (38:06)

  Within the first 5 minutes                    no

  Last thing they saw             appears · liquidar (37:59)

  Times they closed and came back                5

  THE FIRST 5 MINUTES, STEP BY STEP

    00:08  first click on WORK

    00:12  appears · generadores

    00:36  first purchase

    00:39  appears · mejoras

    02:31  first missed payment

    02:31  FIRST MONTH-END

    02:31  appears · balance

    02:31  appears · abono

    02:31  appears · calificacion

  CLICKS PER MINUTE

    00:00   211  ##############################

    01:00   239  #################################

    02:00    63  #########

    03:00   255  ####################################

    04:00   286  ########################################

    05:00   148  #####################

    06:00    79  ###########

    07:00   126  ##################

    08:00   204  #############################

    09:00   275  ######################################

    10:00    23  ###

    11:00    64  #########

  WHAT THEY PLAYED ON

  Window                                  1280×800

  Screen                                 1920×1200

  Language                                      en

  Accessibility                     reduced motion

──────────────────────────────────────────────────

  Seconds are real time with the tab open.

  All of this came out of your own browser and has not been sent anywhere.

  Paste this line too, exactly as it is:

  {"version":3,"inicio":1785635898178,"msJugados":2287324,"segundoPrimerClic":8,"segundoPrimeraCompra":36,"segundoPrimeraBajadaDeDeuda":2126,"segundoDeCierre":146,"cierresDePestana":5,"cuotasFalladas":10,"mesesFallados":[1,3,4,5,6,7,8,9,10,11],"clics":1973,"clicsPorFranja":[211,239,63,255,286,148,79,126,204,275,23,64],"usoLiquidacion":false,"entorno":{"anchoVentana":1280,"altoVentana":800,"anchoPantalla":1920,"altoPantalla":1200,"escala":100,"altoContraste":false,"sinRojo":false,"movimientoReducido":true,"idioma":"en"},"hitos":[{"clave":"primer-clic","segundo":8},{"clave":"capa:generadores","segundo":12},{"clave":"primera-compra","segundo":36},{"clave":"capa:mejoras","segundo":39},{"clave":"primer-impago","segundo":151},{"clave":"primer-cierre","segundo":151},{"clave":"capa:balance","segundo":151},{"clave":"capa:abono","segundo":151},{"clave":"capa:calificacion","segundo":151},{"clave":"capa:prestamos","segundo":331},{"clave":"capa:registro","segundo":511},{"clave":"la-salida","segundo":2126},{"clave":"capa:progreso","segundo":2147},{"clave":"capa:esquemas","segundo":2147},{"clave":"esquema:e1","segundo":2158},{"clave":"esquema:e2","segundo":2200},{"clave":"esquema:e3","segundo":2241},{"clave":"esquema:e4","segundo":2266},{"clave":"capa:liquidar","segundo":2279},{"clave":"fin-del-acto","segundo":2287}],"abandonos":[116,117,142,145,146],"ultimoLatido":2286}

I kinda wish COBB can grow extra nose/ears/eyeballs to visually show the new abilities 

Nicely done!!

I don't see how this level is possible without a throwing mechanic to throw the lamp a further distance, but X doesn't seem to do that.

oh my, spratt is SPOILING us with another game! :D

The lighting mildly reminds me of https://krajzeg.itch.io/dank-tomb

(check out their 4 part article on PICO lighting: https://medium.com/hackernoon/lighting-by-hand-4-into-the-shadows-a92bc8bc6d97 )

You might want to look at that if you ever want to revamp ur lighting mechanic to be prettier! 

in the gameshow.

straight up spinning it.

and by 'it' haha well

lets just say, my pleasure

Yes, there seems to be a pixel range you can't correct from, so you will have to [z] undo and muck around colliding with the stuck-in-corner ball until it works out well

You just need to be at a better x-position, crossing the gap diagonal is correct but at a better you can straighten just by going into the exit doorway and it straightens itself out.

You spun the squid!!!!

i got big shrimp! :D

the last level and the 2nd to last level seem pretty similar and doesn't introduce anything new. I would suggest having a bar with alternating serrated edges so that it can convert a continual one-direction push into an alternating push-back-forth motion, and then use that opening doors to access yellow gears to spin might be a good continuation

Sorry if my idea/explanation isn't very clear

Agreed, having the turning mechanic be automatic is less intuitive

oh hey the doomed yuri game dev made new stuff!!

go make your own game then lol

bro really complained about a free game being not good enough

just go play some other free game and go away, or make your own, then.

Just an addendum, I love that I can play this on both PC and my phone. Please keep the drag-based controls usable on a phone!

Just want to add on: I followed you after enjoying Mountainhome, I'm glad I did because you made this gem next!

TL;DR: Fun game. Later stage of game is repetitive. I would personally recommend: Floor 50 is the game end screen, Floor 51+ is "New Game Plus" and now the upgrades also include the downsides you had before, so it's now an infinite survival mode to see how far you can last after beating the game's floor 50.

Finally beat it. Lost 1 run to dumb mistake (no healing) at 19th floor, then 2 runs both lost at floor 91.

Beat it using a brute-force heal build. Regen caps at 999 and roughly floor 91 does more damage than 999dmg/sec so you need to both max out regen AND have a lot of non-regen healing sources to get higher.

The poisontick and burning tick heals seem useless floors 50 onwards because of how slow the ticks/healings are.

The buff/debuff cooldown -1.0sec mod is interesting. It's very good early on (before floor 60), and useless afterwards because you usually have 100% cooldown buff'd by then (due to firing limits per tick, and also the regen cap, you still need to plan to beat floor 91 onwards though).


it reminds me mildly of the game Three Goblets, I like what you've done so far (although some item/mod tooltips could be clearer)

is "On Hit" only for that weapon/gear, or all attacks?

is "On Fire" when it triggers, or when player is on fire via the 2x mod?

I think it's fairly well made overall though, it was very very fun and I've played it for 2-3 hours in one day by now!

Also having no way to cure or deal with poison/fire makes the 2x poison/fire dmg mod just suicidal. Roughly as early as floor 40, you can oneshot yourself with 200-300 fire damage, but it takes like 4 ticks to kill an enemy. This is probably the worst mod I think.

The most important stat seems to be max HP (+max Life), 50 max HP that doesn't scale with levels is painful, and even if you have (+max Life) twice modded on every single equipment you still get oneshot starting around floors 50-60 if the enemy crit-hits.

Crit seems to be nearly useless, does anyone know if a crit-based build is viable?

I'm starting to plateau lol, Ocean debuff and some of the +1/+2 heal mods are really bad at scaling midgame lvl 50. No idea if i'll ever hit lvl 99 and beat this lol

Can't get further than 37 yet. This is my 7th time playing I think.


i had like 90% accuracy.All i did was hit reject on most things. lmao

Same issue here. 

I think they took it down because of the paypal fiasco from Citizens United or whatever iirc shutting down itchio nsfw.

Maybe ask in discord?

Note, the mod is broken, so change the /Delay_Turn/Data/Tokens/delay_turn_tokens.txt file to that by adding (turn, 1) on line 8. Credits to the nice person at https://itch.io/t/4408869/delay-turn#post-16138182

{

"delayed_turn": {

"ID": "delayed_turn",

"icon": "wait",

"name": "Delayed Turn",

"script": "alter_move,wait_move,wait_proper",

"types": "special",

"usage": "time,round

turn,1

limit,1"

}

}

Just wanted to say thank you. Your fix worked perfectly, changing the /Delay_Turn/Data/Tokens/delay_turn_tokens.txt file to

{

"delayed_turn": {

"ID": "delayed_turn",

"icon": "wait",

"name": "Delayed Turn",

"script": "alter_move,wait_move,wait_proper",

"types": "special",

"usage": "time,round

turn,1

limit,1"

}

}

You will have better luck asking on the game Discord, madodev's. I think the spoilers were discussed/revealed several times when the update fix/patches were being made a year ago in the discord.

amazing improvement over chess battle advanced

words battle advanced

who is Mam's right ovary?

i ADORE the jumping cursor animation. Also a lot better than point-and-click interactions where you're not fully sure what's clickable and will easily miss content.

it looks so CUTE!

it goes almost to her upper chest, and Kaiah is fairly tall at 5'9''. The thing is probably more like 20 inches if it's the length of her thigh...

I don't hate hyper, but they definitely need to change "5 inches" with a better description, like "18 inches" or anything even mildly believably close.

The lack of manual save/loads of conventional visual novels, really doesmake this one annoying.

...please change the "5inches" dialogue to like, 18 or 20 inches. Considering Kaiah is 176cm/5'9", it's more like 22 inches considering its proportion to her body/height, but at least 18 or 20 is believable.

I've no complaints about hyper, but crazily different dialogue like this makes the game awkward. It would be like having Iris's name misspelled everyone she is mentioned.