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CodaRyu

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A member registered Oct 05, 2022 · View creator page →

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All of them are possible. It's been a long time so I forgot how to do it, give me 2 weeks and I'll return with a solution.

Very fun game!

(wrote the solve explanation because after a few more months, I'm going to forget completely and no longer be able to solve it)

Adding onto this before I forget:

Don't read further due to spoilers:

This is how I solved the game with 22 moves, and 30 moves for 3 trophies.


For the first few levels, you can cheese a little knowing codes in advance, or by carrying/throwing ladder to pass doors. 

For level "Grotto" you can clear it by throwing both the red key over the door, and throwing the ladder over to the door. Then, carry the red key into the next level, this is a "key" part to solving frame 9, opening the red box for getting the green key without needing the red key on this level.

Snapshot 14 and 15 are a bit of clever use to get a ladder, green, and blue key to the top of the level, the ladder is used to solve the next level without needing time travel.

Snapshot 14 is also used

The rest of the solutions are relatively normal and just using the ladder-climb-over-door trick.

I'm so happy to see the demo game is now a full game that got released!!!! I played a long while ago, and think of it every month or so!

Thank you!

I enjoyed the harmless sentry.

Nice music.

You can get inside this building btw:

Is the golden name just from getting all achievements?

I found an interesting place you can enter. Surprised that there wasn't an achievement for getting inside the cafe room/building. Posting screenshot as a reply shortly:

I think you could fix it "everywhere" by: if the player is still falling after a long time (say, 2 seconds of falling, more than enough to fall from the tallest building to the ground), just automatically let them be able to jump again once. Most of time, being able to jump out is enough to escape the small places you can get glitched/stuck in.

I've been finding a stuck-glitch that happens a lot: if you fall between two objects that are near each other, you get stuck into an infinite falling glitch and get stuck. Examples include the railing top of a signpost, certain small objects, the chimney stack near the power generators at the top of the namechange building, etc.

Ooooooh, "Very Secret Place"

This was a decent challenge! I wonder how many achievements there are total?


Getting to the Name Reroll place was interesting.

Nice secret room

Not sure what I did, but the goldfish blocking the bullet hell hand/door suddenly disappeared after I "restarted" walking loops another 3-4 times.

I think it has to do with the time needing to be 12:45ish or maybe 6pm, not sure.

It's a great game overall, btw!

Feedback:

certain game builds seem vastly underpowered or require upgrades otherwise they perform terribly (mainly, game is nearly impossible without sufficient cooldown upgrades. So make cooldown upgrades more common/consistent to acquire?)


Also, the HP-recovered-from-supplies stat isn't shown.

Pressing the enter key seems to make the infection freeze again and make it easily winnable.

It's meant to be square-by-square, so possibly intended that you can only be on 1 square at a time. It's a sokoban-ish game after all.

Amazinggame.

Holy grail in a secret room outside the map, it's pretty cool!

Seriously this game is amazing and I don't understand why it's not more popular!

In that case I'd suggest making it easier in the beginning, but it can scale harder lategame faster for the veterans. 

It's pretty brutal for a new player, but after the initial difficulty spike it doesn't get too much worse.

Is the game meant to be this difficult? Took me 3-4 deaths to get to level 3 runes

Very fun clear and unique game!

(1 edit)

Still can't figure out how to unlock the bullet hell game lol


edit nevermind, somehow the bullet hell game was unlocked when the time was something like 12:45ish, and the goldfish disappeared.

HELLO

(1 edit)

Been playing for a bit now. As a tip, farm materials in the "Perimeter area" or "Outer Area". It's the best spot to farm loot from what I can tell, (mainly because it only takes 20min to explore unlike other locations)

You can farm like 80 soul shards pretty easily from the Bone Corpses (from the corpses degrading from time), you can get food easily from cooking the mice (attracted by the corpses), and you can easily get dozens of advanced metal essences and metal essences from the train wrecks (taken apart via metal essence axe, which is: (pure metal essence + stick = enhanced axe, use workshop -> enhanced axe + 2 charcoal + pure metal essence))


So it's very easy to get all the glass, metal, sticks, and soul essence. 

After that you can easily deal with all enemies and stuff, the only things you need left are soulvines and other plants from park that's pretty easy to farm with the massive supplies you can farm.

What did you do  to get that many frogs??? I just slaughter everything as soon as they spawn, so I very rarely deal with even 2 frogs. I think the biggest issue I've ever had was 2 bears, I never to allow more enemies enter an area before I kill the previous ones.

"Dawn breaksFunctional Flashlight" is just a glitch, you need the (working flashlight w/ battery) flashlight in your bag (bottom inventory bar) in order to use explor on the Lab. It's intentional, but the original game is in Chinese I think, so the flavor text is poorly translated.

Very fast response time, you fixed it just 2 hours after I mentioned it, wow!!!

So far things I found out that are useful:

bottle + water source (rain,ditch, etc.) = dirty water

dirty water + rain = large jug of dirty water

wood stick + wood stick = firestarter,

firestarter + wood = campfire,

campfire + small mouse (or meat) = cooked meat

campfire + large jug dirty water = purified water

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Enjoying the game, it's quite unique!

Anybody find a use for ashes yet?


edit: found out (ashes + water) = healing powder

So far I enjoy it very much!

(1 edit)

Audio: Good


Graphics: Good and self-consistent (so it's decently immersive)


(Fortunately full-screen-mode makes this a nonissue) Requires game-testing. Does not detect window size properly, suspected cause is when you moved it to itch.io but didn't check if it works after:

interesting

Thank you for the tips, I just tried it out and it works excellently! Just one question, how do you make the black-manastones absorb mana stones (to increase capacity) but not absorb the other black-manastones?)


Also, I'm finding berserker ring (+1 energy if no shields/armor) to be mildly useful (it's better than windmill, which is a relic!), although this build uses more mana than it needs energy/stamina.