Thanks for playing and the huge feedback.
- Yes: Enemies are tanky, by design, because you get an upgrade to make u stronger.
- Heal needs to hold; I need indications here.
- There is a known bug where the heal picks up pushes over the health cap. Happy accident, I guess
Controllers are super janky because I'm not spending enough time optimizing that.
Is that you want ALL enemy tanky by your design ?
just suggest at least change ONE enemy ( the smallest one ) have low health ( 1 ~ 3 shot at start ) and reduce their reward to... maybe one coin ?
In my opinion, make EVERY enemy tanky with large amount of them will made player feel frustrating, unless there only have Two or Three in a room.