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508linx

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A member registered Jan 22, 2024 · View creator page →

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Is that you want ALL enemy tanky by your design ?
just suggest at least change ONE enemy ( the smallest one ) have low health ( 1 ~ 3 shot at start ) and reduce their reward to... maybe one coin ?
In my opinion, make EVERY enemy tanky with large amount of them will made player feel frustrating, unless there only have Two or Three in a room.

Bullet Hell !
I haven't get so far because I'm bad in bullet hell and linux output seem little laggy ( have some visible frame drop ).

Two point for gameplay
- I think small mob is too tough compare to first ?  boss health.
- no effect on heal ? it's fine if heal is instant, but I need to hold F.

and... maybe Bug ? I got around 4~5 hit before any actual damage at the fight of dash ability.
before that, I try to heal once and use the save point after game start.

there also some bug happen while I trying to use PS4 controller, below is some detail.
- When I plugged controller to PC, keyboard movement become weird, character only move at start frame unless I keep pressing same key after 2~3s.
- Another problem with my controller is sight keep floating around the character and bullet almost shot to wrong way.
first one maybe ( well, I swear 99.9% ) cause by part of my controller problem - right stick broken and keep random move under 0.1
I haven't test external tool to apply deadzone, but this should not cause bullet shot to wrong way while I pushing any direct so there may have some other bug.
after, I unplug controller and keyboard + mouse work well.

Okay, I press X first. I love this sort of joke.
and finally escaped !

Maybe this is my favour entry, I love both Music, Gameplay, Art Style and the Game Page Design. Great work !!
But I don't know should I categorize this inside Metroidvania.

I have Three point:
- I can move around but I don't know where the character is while opening the map, maybe block movement control or add a mini map on corner or direct on the map ?
- Can I cancel after pressed C ? I accidentally pressed C 2, 3 times during the section ( well, I want to place bomb by X ) and can't find any key to cancel
- I can't get some box, is that bug ? one is right-up-right of jasio room, another is before the end.

(1 edit)

Thanks for feedback, and you do that :P
I already worked on speed and changing whole visual with little performance test,
( Edited on 23 Sep: removed screenshot and comment about ss, forgot to not post something not in jam version T_T )

Tunnel with constatnt damage maybe "poison", but the effect not work properly on web export, in this version.
I have clue but haven't tested, but It should be fixed on next update ( or on super version ? IDK )

oh, my bad. I forgot to say I pretty enjoy it.
I'm the guy who don't care graphic style, so always forgot there have some people say it as condemn.

bug report first ?
- down arrow key not work
- got stack in wall by queen ant attack
- screen turn black and nothing happen after beaten by mob attack (spear) and beat that mob at same time
- after restart the game, extra cheeze on gearhold respawn and got my 7th cheeze
- is the game suppose to stop at ending screen without any control ? or it's freeze ?

great work, I don't actual get the story but this dose not change my rating.
up and down attack almost useless in my play though, attack enemy on top or bottom only have risk to lost your cheeze. is there any use for them ?

Fullscreen is fine but it cut off some region ( zoom to center while on menu, character while in game ) without that.

The character is so cute and I like this sort of art, but after that, almost nothing is playable, maybe there have some bug ?

first, no any checkpoint, I think this include in your design, but at least I can't  found any on the map.
it's actual difficult to do any play test without that, because I need to restart on start position every time.
second, camera is... buggy ?
camera can not follow player if I fall down from a high platform, until I landing on the ground.
even I haven't fall, camera sometime shifted up / down while I swimming in water ( I move up and down quickly ), it make me difficult to dodge squid bullet.
and... is there any problem of character jumping height or horizontal distance ?
my character can't jump over the first squid with any "Normal" method.
but I can stick to the wall and continuously hitting jump key than it can magically climb up.
I have success to do that twice, but I don't want to test any more...

I think this is... a bug report.
I love the art and concept, hopefully to see a playable version later.

Wow, this game have awesome Graphic and Music with right SE.
I'm not a fan of stealth game, but I can simple beat them all in this game :P

I use keyboard and can't use slow fall ability ( I read comment below and still can't use this ), so I try roll to skip the spike area, and this attempt success :P
also WASD no any reaction.
I prefer holding down key for crouch, use down key to switch crouch state are pretty difficult to manager.

No comment about stealth game part, but the action part have nice balance.
final boss are quite easy once you figure out the pattern, but I think you can add some use of phase ability before the boss. ( maybe you have planed, just try to point out )

This recall my memory of some 00s free game, and I almost forget I can dash before I need dash to dodge boss attack.

I got the end around one min and go back to found is there any hidden route or something else,
but I can't find anything interesting.
that spike ? stalactite ?  is decoration ?
Why don't simple add some collective object ?

Nice Music and good puzzle game.
But there so little thing about metroidvania aspect, so I can't give a high score on metroidvania.

Overwind haven't any usage in current map but it's not a problem, I assume you can add some if you have time, due to you have nice level design on current stage.
Just want to say, if you have time and continue this as "Metroidvania" game, it's better separate Overwind as ability.

Time Rewind mechanic is Cool, but isn't that difficult for level design of a "Metroidvania" game ? how you cook them ? I hope I can taste it.

No need to say sorry, I'm not try to argue you add monetization in a game, but for jam game ( at least during rating period, I don't think this conflict with rule 7 but step on the gray zone ).

It just my opinion, you can keep use circle or capsule for character vs map collision with "slip off the edge" function, but I recommend change to rect ( at least for bottom part )
or need to add some check to keep character stay on the edge before some value of the character over the threshold ( e.g. touching normal over 20~30 degree to the upward direction ).

it have a fun concept and expand the possibility of metroidvania in my head.
but the control is a bit annoying, the game is little short, plus it more feel like a physics simulation platformer than metroidvania.

I need jump to change direct before using boost ability, it make me feel wrong, I thought I can change direction by A or D, but not.
I have success to do the vertical platform jump, but It weird, sometime I just got stack at mid platform and need go back to checkpoint by pressing R.
other jump also lay on heavy physics simulation ( or fake physics with that taste, IDK ), so it make me feel like I'm playing physics simulation game than playing metroidvania, at least this is not what i grab whats metroidvania is.

To be clear, I think this game have a fun concept and have little fun with that.
the concept mix vehicle with metroidvania have potential, but need more work on.
not saying duration of game, it need some change to level design and character control.
something like the boost climb up sector, but need a little wider plain area for acceleration.
current width is slightly stressful.

I'm happy to hear that, but I want to clarify my point is would you use other word instead of "I can't play" or just place it after explain in this situation, not try to arguing anything else.
it just made me anxious is there still have any non-playable bug occurring.

It's little short but really have fun.

The really "Bad" point is the text, it's almost not readable.
maybe you can make them bigger, or remove outline than add a background ( message box ) for them.

and there have some point not "Bad" but give me a strange feeling.
- basically, whole game under CRT Shader, but mouse cursor "float" on the screen. is that what you design or just because tech or time problem ?
- why potion ? I don't think "potion" relate to the title "nature", is there some reason under the story ?
- boss move very slippy, even boss stand on flat plane. if this is hint for how to beat the boss, than I suggest remove that and add more slope ( without spake ) on the map .
- is mouse movement need to use in fire and water form ? or some other feature in game ? it's not essential to use mouse in this demo version, wind can simple use movement + one more button to use the ability. move and use a button to save is better than click the flag to save.

and I found a double jump bug (maybe) on wind form,
I can jump again while jumping upward, this made me can jump over some point without wind ability.

It's fun to exploring a 3D map with 2D control, but some location hard to know where the route is.
the most confuse point is last corner jump after maze, I fall once before realise I can jump to the platform on the background.
except that point, this is interesting metroidvania game.

Just want to know, what's visual your 3D map  suppose to be ?
is that a big machine ?

Thanks for detail comment. so I give you detail reply.

I had said it's supposed to dark but also explain this is not what I want to show, only can't do it in this jam deadline.
my real ( designed ) visual have higher contrast like what you explain, but still thanks for advise.
( no screenshot because I don't want to show so much not actual include in this version,  ) 

I have state out what I plan to improve movement speed on other comment, so I don't repeat that.
but want to explain more because your comment get the point.
the original level design is 12 x 9 screen map ( which is the width of start point to laser ), it's little small and compress, the density of whole map like current factory map right route exclude the short cut ( the upper map of start area, no empty space )
character movement is setting on that stage and I haven't modify it before this submission.
as what I write on game page, I found that design not make me feel like playing Metroidvania, so I try to redesign the map.
and this is the world what I think a Metroidvania should be, some empty space should not be a empty space but I fail to add detail.
indeed there have some empty space, which I just try to fill the gap between area, that is what I need to work on.
and my current plan is fix the density of area to make them more even and fit the new character speed. ( with real visual )
the world will not be bigger or smaller than current size. ( and some area may not have any change, except of change to real visual )

I will still go with fall damage, but maybe think about add different between climb down and free falling.
I do want to punish climb down so quick, but maybe reduce damage or not let player die on that.
thanks to point out your feeling.
and yes, Gamepad is easy to add, and I can add this every time ( design suppose to have ).
but there have coin, where I need to make a virtual cursor or something else to support that collection element to be functional, so it's pending.

that enemy have bug, the bug is I copy the data of wheel one and it got extreme high health like that.
and it jump up because you move close to him, not because you hit, I must cancel the jump while player hit them.
both enemy is more like in prototype state, haven't enough reaction and balance... ( also player attack motion is not completed )

maybe I'm not able to complete anything in jam deadline, but I will still get a try.
I want to make everything more pixel include the character animation and fluid animation, they are so "smooth" because I reuse some tech, but should make it after other main feature. At least after make the game more playable.

Why you put monetization on a jam game ? and why I can watch ads to skip a "level" in Metroidvania game ? Am I misunderstand what is metroidvania ?

Well, ignore this and let me jump off to the game.
It dose catch me before actual playing because I like game has a  dark vibe.
and your game asset look great ( you list out a lot of art asset so IDK which is your work )

1) character hitbox is... weird, are you using capsule for character vs map collision ?
It can simple slip off from the edge after center of character have little bit step off the edge, this is little annoying, at least in a 2D platformer need often jump off from edge. ( in my opinion )

2) I can save and load anywhere, and the level have some location need you travel back a long distance before try it again, so what I do is just save and load if I fail to jump.
this make me feel boring, but without this, the whole level design is just give me stress, because I need to restart the level after instant dead or need a long time to travel back.
I recommend simple remove save and add check point in mid stage, but again, I don't feel this is metroidvania.

beside of this two point, the combat also very vague, maybe it's because I only have one attack ability, boss fight only need to pressing space again and again ( no movement ). If there have any ability make combat funny, than I think you can give player one more ability at start.

I only point out some cons, so don't get me wrong, hope to see a improved ( and related ) game in future.

Thanks, I think I know what happen and how to correct.

Only want to say it make me confuse after saw "I can't play"  and than I realise you can play but not willing to play.
You have right to not play and rate this game, so I won't say anymore.

Thanks for response and recommendation.
Could you tell me which browser and OS ( and monitor ? ) are you using ? I would try to figure out why this happen.

I will change dash speed to default walk speed and add a key for "Walk" for tweak character position.
also find a way to add new and faster "Dash"  only for some difficult location.

And I appreciate you enjoy the exploration, it took me a little time to redesign the map.
( from original "Functional" one with 12 x 9 screen size, and this is all about why I fail to make any visual on this jam... )
There have 24 Coin ( I planed to have more ), 20 Health Extend, and 7 Gear ( only 5 in this version ) on the map.
Extend and Gear Collect by character ( which very noticeable on the map ) but Coin only can collect by Mouse ( and hard to see, once you hover them, they turn bright ), so I afraid you can't found them because of game screen problem.

(1 edit)

Thanks for response.

The game world suppose to be dark but... not something like this. black tile is collision tile not what I want to show, just... can't make it.
I also notice the control problem on clear check, but I forget to change after deal with other problem on last few hour.

and I still fail to include the sky animation in this version.

hey bro, it's fun :)
but like the first comment mention, maybe it swamp so much enemy and effect to slow down the frame rate.
I have try lvl 6 and 200 point and the game almost drop to one frame ( i remember frame drop start at lvl 3 )
also I see another problem is bubble not on correct position, I have no idea why this happen but bubble always swamp at ~10 pixel upward of the character
additional info, played with linux, chrome

good try and keep up :)

played a few run on linux.
reach 5k and i don't want to try reach higher distance.
I think there have two main problem before I want to try more
1) oxygen meter only have a small number locate on left-top, It very hard to notice how many oxygen remain
2) I can't fly until I get a ... jetpack?
without jetpack, I only can control character fall slower or faster with arrow key.
It look like only luck can decide game start or just fall to die

also, i look around the game folder and it seem like can't run with window ( I know nothing about macOS so I don't know can this game run on macOS ), so may you remove tick for window ?

Sorry, I think I have misread something.
Can I upload a html5 version without changing any thing ? ( I found a bug while taking screenshot, but I won't fix it until fest end )
If it is not possible, just forgive this post :P