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Fisherman Survivors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fishiness(?) | #385 | 2.772 | 3.143 |
Fun | #430 | 1.890 | 2.143 |
Overall | #467 | 1.814 | 2.057 |
Creativity | #468 | 1.764 | 2.000 |
Visuals | #483 | 1.638 | 1.857 |
Audio | #503 | 1.008 | 1.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Devlog (optional)
https://www.twitch.tv/karoljartur/videos
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Comments
Pretty fun. Movement was neat. Sadly, like others mentioned game started to lag, so I was forced to stop. Still, good job on the game!
hey bro, it's fun :)
but like the first comment mention, maybe it swamp so much enemy and effect to slow down the frame rate.
I have try lvl 6 and 200 point and the game almost drop to one frame ( i remember frame drop start at lvl 3 )
also I see another problem is bubble not on correct position, I have no idea why this happen but bubble always swamp at ~10 pixel upward of the character
additional info, played with linux, chrome
good try and keep up :)
laggin a little bit, but that might be my computer being trash. 6 mcdonalds out of 2 burger kings
hell yeah
Pretty neat game, i like that the player is partitioned into 3 pieces, it makes the fish movement seem a lot more smooth.
Main problem i had with the game is that after getting about 170 points on lvl 5 the game was only moving in 2 frames per second as the spawning enemies all produces bubbles and at some point it was too many bubbles i guess?
still pretty fun up until that point though, good job koroljartur!
Cannot adjust it as of the moment... but what happens is that enemies actually spawn ontop of one another, instead of anywhere else...
So actually there's stacks of dozens of fish in one body.
I did try limit them to only being allowed to spawn if there's less than 100, fishies, but alas , does not seem like it's working...
Initially I wanted to give like a spine effect for the fish, but I failed to learn/understand how to, so ended up scrapping the initial idea like 4 times into this re-iteration, lol.
I'll see if I can adjust it to something more playable within this week