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(+1)

Bullet Hell !
I haven't get so far because I'm bad in bullet hell and linux output seem little laggy ( have some visible frame drop ).

Two point for gameplay
- I think small mob is too tough compare to first ?  boss health.
- no effect on heal ? it's fine if heal is instant, but I need to hold F.

and... maybe Bug ? I got around 4~5 hit before any actual damage at the fight of dash ability.
before that, I try to heal once and use the save point after game start.

there also some bug happen while I trying to use PS4 controller, below is some detail.
- When I plugged controller to PC, keyboard movement become weird, character only move at start frame unless I keep pressing same key after 2~3s.
- Another problem with my controller is sight keep floating around the character and bullet almost shot to wrong way.
first one maybe ( well, I swear 99.9% ) cause by part of my controller problem - right stick broken and keep random move under 0.1
I haven't test external tool to apply deadzone, but this should not cause bullet shot to wrong way while I pushing any direct so there may have some other bug.
after, I unplug controller and keyboard + mouse work well.

Thanks for playing and the huge feedback.

- Yes: Enemies are tanky, by design, because you get an upgrade to make u stronger.
- Heal needs to hold; I need indications here.
- There is a known bug where the heal picks up pushes over the health cap. Happy accident, I guess

Controllers are super janky because I'm not spending enough time optimizing that.

Is that you want ALL enemy tanky by your design ?
just suggest at least change ONE enemy ( the smallest one ) have low health ( 1 ~ 3 shot at start ) and reduce their reward to... maybe one coin ?
In my opinion, make EVERY enemy tanky with large amount of them will made player feel frustrating, unless there only have Two or Three in a room.

You get a Damage Upgrade and a Shotgun that can kill them in few shot BTW