heres the error part of the log
29SHADER ERROR: Built-in function “fma(float, float, >float)” is only supported on high-end platforms. at: (null) (:46) ERROR: Shader compilation failed. at: set_code (drivers/gles3/storage/>material_storage.cpp:3000) ERROR: Error loading resource: ‘res://Cinematics/Stages/>SlutSaintSedusaStage/Stage_Sedusa.tscn’. at: load (core/core_bind.cpp:76) ERROR: Error loading resource: ‘res://Cinematics/Stages/>StorageRoom/Stage_StorageRoom.tscn’. at: load (core/core_bind.cpp:76) ERROR: Error loading resource: ‘res://Cinematics/Stages/>WaterOnly/Stage_Wateronly.tscn’. at: load (core/core_bind.cpp:76) ERROR: Error loading resource: ‘res://Cinematics/Stages/>AltarPrefab.tscn’. at: load (core/core_bind.cpp:76) ERROR: Error loading resource: ‘res://Cinematics/Stages/>charlight_warm_rimlight.tscn’. at: load (core/core_bind.cpp:76) ERROR: 2 RID allocations of type ‘N5GLES37TextureE’ were >leaked at exit. ERROR: Texture with GL ID of 15: leaked 5460 bytes. at: ~Utilities (drivers/gles3/storage/>utilities.cpp:77) ERROR: Texture with GL ID of 194: leaked 5460 bytes. at: ~Utilities (drivers/gles3/storage/>utilities.cpp:77) ERROR: Parameter “RenderingServer::get_singleton()” is >null. at: ~CompressedTexture2D (scene/resources/>compressed_texture.cpp:464) ERROR: Parameter “RenderingServer::get_singleton()” is >null. at: ~CompressedTexture2D (scene/resources/>compressed_texture.cpp:464) WARNING: ObjectDB instances leaked at exit (run with –>verbose for details). at: cleanup (core/object/object.cpp:2378) ? | vec3 col = texture(Albedo, UV).rgb;