You might have disabled vsync for all games in your nvidia/amd controller software. With vsync enabled the game shouldn't exceed the framerate of your monitor.
floppystack
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Sounds like the game generated a faulty dungeon, there might be a missing staircase or something on the next floor. Try running the game from the command line and see if any error messages show up.
To run the game from the command line:
- Open the game folder.
- Type "cmd" in the address field at the top.
- In the command line type "HardStuck.exe".
I have no plans to include any translations with the base game files at the moment.
But if you would like to create a translation patch you can press F3 while on the main menu, and then select the "Generate Template" option to create a translation template text file in the game folder.
The same menu also has an option to reload a translation without having to close down and reopen the game.
If you're experiencing any rendering issues I would suggest to clear the shader cache as a start.
To clear the shader cache and force the game to rebuild it from scratch you have to delete the "shader_cache" folder at:
%appdata%\Godot\app_userdata\HardStuck\
On linux the path is:
~/.local/share/godot/app_userdata/HardStuck/
I believe the "vulkan" folder also contains some shader compilation stuff so you might have to delete that as well.
And apparently some of the recent amd gpu drivers broke a lot of Godot games using vulkan.
If you're using an amd gpu you could try the dx12 version, or updating/downgrading your gpu drivers.
You could try running the game from the windows command line, or the terminal if you're on linux. There might be an error message there pointing to what the issue is.
Also what are your system specs? cpu, gpu, operating system, etc.
One of the new Radeon drivers for AMD gpus broke a lot of Vulkan based Godot games for some users, so you might have to use the dx12 version if that's the case.
Let enemies come to you by pressing the wait key. Spending your turn by moving into melee range means the enemy gets to attack you once for free.
You can also keep one or two extra weapons in your inventory to throw at enemies to get some attacks in before you start melee combat.
Stocking up on strength is always good since most attacks in the game make a d20 hit roll vs AC, and strength buffs both hit and AC.