Sounds like there is an issue with shader compilation, did you try the dx12 version?
You can check the log for error messages at:
%appdata%\Godot\app_userdata\HardStuck\logs
The game can run using opengl but it isn't really supported as the game relies on a bunch of the newer vulkan and dx12 features for some of the shaders. In opengl mode there are a lot of graphical issues but the game should be fully playable.
You can launch the game in opengl mode from the command line / terminal with the "--rendering-device opengl3" flag:
HardStuck.exe --rendering-flag opengl3
Thanks for letting me know about the typo.
Some statuses like the possessions are cleared when looping since there isn't a way to get rid of them through gameplay in the public build.
The Kobold scene might be the real world one, bring the ally kobold through the tv on the starter floor and interact with the bed.
There was an old bug that I believed was fixed where if the game starts on a very low framerate the boobs would shoot off into space and stay there.
I'll take another look at it and see if I can find something that might be causing it.
The cum is rather demanding of hardware, if you're using the manual camera and zooming in on if then it would strain most mid range gpus.
Sorry about that, I changed a bunch of stuff when implementing the lava siren and nightmares and forgot about the male on male tags.
I'll have it fixed in next weeks public release.
The unlocking of the female version is intended though, since it's essentially the same cinematic they now share the same id.
According to the spec sheet, it's from 2013. So I don't think you'll get the game running great on it.
It also looks like it has issues with DX12 and newer vulkan games.
If you really want to play the game, you might get it running in opengl mode. It's not really supported and has a lot of graphics issues, but it might be an improvement judging by your screenshot.
With the game folder open, type cmd in the address bar to open a command line prompt at that location. Then type the following in the command line window:
HardStuck.exe --rendering-driver opengl3
Those specs are fairly close to mine, and should be overkill for this game. Try starting from scratch by deleting the "shader_cache" and "vulkan" folders at the following path:
On windows: %appdata%\Godot\app_userdata\HardStuck\
On linux: ~/.local/share/godot/app_userdata/HardStuck/
Also delete the override.cfg file in the game folder, this file stores all the startup values for the settings menu.
The amd radeon drivers recently broke most Godot vulkan games, but they fixed it in a recent update.
I think your card might be among those that weren't affected but it wouldn't hurt to keep the drivers up to date.
Sounds like the game generated a faulty dungeon, there might be a missing staircase or something on the next floor. Try running the game from the command line and see if any error messages show up.
To run the game from the command line:
- Open the game folder.
- Type "cmd" in the address field at the top.
- In the command line type "HardStuck.exe".
I have no plans to include any translations with the base game files at the moment.
But if you would like to create a translation patch you can press F3 while on the main menu, and then select the "Generate Template" option to create a translation template text file in the game folder.
The same menu also has an option to reload a translation without having to close down and reopen the game.
If you're experiencing any rendering issues I would suggest to clear the shader cache as a start.
To clear the shader cache and force the game to rebuild it from scratch you have to delete the "shader_cache" folder at:
%appdata%\Godot\app_userdata\HardStuck\
On linux the path is:
~/.local/share/godot/app_userdata/HardStuck/
I believe the "vulkan" folder also contains some shader compilation stuff so you might have to delete that as well.
And apparently some of the recent amd gpu drivers broke a lot of Godot games using vulkan.
If you're using an amd gpu you could try the dx12 version, or updating/downgrading your gpu drivers.