I've been adding content monthly to an early access version available on patreon.
The 1.0 version I'm working on at the moment is taking a while to finish. So there will be a new public version uploaded here at the end of the month with roughly half of the content of the early access build.
floppystack
Creator of
Recent community posts
Thanks.
I don't have an ETA for the next update yet, the plan was to finish v1.0 before doing a final public release.
Since it's taking longer than I planned, I might do a mini update with some of the content in the early access build. I can't guarantee anything, but if I can get a lot of work done this month I'll put a build together for a September release.
And Chloe might get some leather at some point.
I don't know if you can update the drivers to fix it. I believe the features are missing physically from the hardware.
But if you really want to try the game you might be able to run it in opengl mode. Just be aware that the lighting and colors are going to be messed up, and some graphics will be missing.
To play the game in opengl mode:
Open the "Launch using Vulkan.bat" file in notepad and replace "vulkan" with "opengl3".
Save the file and then launch the game using the edited bat file.
I don't feel like I'm at a skill level where I should be teaching anyone about animation :P
But when I'm working on a cinematic, the first thing I do is focus on the key poses for the different stages.
Then while blocking out the rough movement, I get the animation working in-game to get a feel for what it will look like when finished.
Then I spend the rest of the time I have available on getting the stages to flow together, and general polish.
I prefer to work alone. I'm a bit of a masochist and finishing this game solo is a challenge I set for myself ages ago.
Still, thanks for the offer :)
I'm not really struggling with anything at the moment.
Back in November I was exhausted and frustrated by my old blender workflow.
After I started automating all the tedious stuff with python scripts I don't really burn out anymore.
Having proper CI/CD set up sounds nice, I'm assuming you're using it for automated testing?
The camera can't be rotated in all the cinematics because some of them were only intended to be viewed from the camera's perspective. But now there's so many additional camera angles that I might just remove it. Seems a bit silly to only limit the free cams.
A steam release is planned, but it will be sometime after v1.0 is finished.
What kind of gpu do you have, nvidia, amd or intel?
You might need to clear the shader cache in the user data folder.
(windows)
%appdata%\Godot\app_userdata\HardStuck\
(linux)
~/.local/share/godot/app_userdata/HardStuck/
There should be a "vulkan" and a "shader_cache" folder, simply delete them and the game should start building shaders from scratch
