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floppystack

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A member registered Jul 12, 2024 · View creator page →

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I've been adding content monthly to an early access version available on patreon.
The 1.0 version I'm working on at the moment is taking a while to finish. So there will be a new public version uploaded here at the end of the month with roughly half of the content of the early access build.

Do you have intel integrated graphics by any chance?

The cum uses some newer Vulkan/dx12 features that seem to instantly crash on some older intel laptop gpus.

I'm trying to stick to the traditional definition of a roguelike Malipe mentioned. Getting stronger with each run fits a real time action game like Hades or Rogue Legacy. But I feel with games that are turn based it would just be frustrating.

Ok, thanks for letting me know. Unfortunately I can't tell what's causing the crash from the error message, but I'll keep an eye out for any issues that might be related.

Huh, strange. Do you remember what you were doing when it happened?

Long hairstyles are hard to get looking right so best I can do is a maybe.

Sorry for being so slow to respond.

Unfortunately I don't really know what the best way of sharing translations is. I kinda figured people would just use nexusmods or something similar.

And yes, there will probably be a steam release at some point.

Thanks.

I don't have an ETA for the next update yet, the plan was to finish v1.0 before doing a final public release.
Since it's taking longer than I planned, I might do a mini update with some of the content in the early access build. I can't guarantee anything, but if I can get a lot of work done this month I'll put a build together for a September release.

And Chloe might get some leather at some point.

The game only has stripping slots for top and bottom (boobs and crotch), and shoes are added as a non special outfit part.

So unfortunately it would be difficult to add. But I'll keep it in mind if I make any changes to the stripping logic.

Thank you for the kind words :)

There is a special game over cinematic in the early access build with some pregnancy. Seems like it was very popular so I'll probably add more at some point.

I don't know if you can update the drivers to fix it. I believe the features are missing physically from the hardware.

But if you really want to try the game you might be able to run it in opengl mode. Just be aware that the lighting and colors are going to be messed up, and some graphics will be missing.

To play the game in opengl mode:
Open the "Launch using Vulkan.bat" file in notepad and replace "vulkan" with "opengl3".
Save the file and then launch the game using the edited bat file.

It's most likely the intel graphics, seems like a lot of people have trouble running the game on "older" intel integrated gpus.
I believe the ones from before the new Arc lineup lack some modern features required by the game engine.

Could you tell me your system specs, like cpu, gpu and os?

Yes, I make all the models from scratch. Learning 3D is fun, figuring out how to get all the software to play well together can be challenging.

Sorry for the late reply, what graphic card does your pc have?

I don't feel like I'm at a skill level where I should be teaching anyone about animation :P
But when I'm working on a cinematic, the first thing I do is focus on the key poses for the different stages.
Then while blocking out the rough movement, I get the animation working in-game to get a feel for what it will look like when finished.
Then I spend the rest of the time I have available on getting the stages to flow together, and general polish.

I prefer to work alone. I'm a bit of a masochist and finishing this game solo is a challenge I set for myself ages ago.
Still, thanks for the offer :)

I'm not really struggling with anything at the moment.
Back in November I was exhausted and frustrated by my old blender workflow.
After I started automating all the tedious stuff with python scripts I don't really burn out anymore.

Having proper CI/CD set up sounds nice, I'm assuming you're using it for automated testing?

You need to find and interact with all the servers on the floor to open an escape hatch. On the minimap it's marked as a brown stairs down symbol (>).

What are your system specs? Operating system, cpu, gpu and such.

No, sorry. I don't have any plans for that.

Sorry, no vore.
But there will be some alternate game over scenarios with implied impregnation.

With positive luck the game will try to reroll a missed attack into a hit. At negative luck it will try to reroll successfull attacks into a miss. Kinda like DnD advantage/disadvantage.

It's probably the integrated graphics not supporting the dx12 version the game uses.
According to intels spec sheets it also doesn't support Vulkan, which might be a deal breaker.

Is it only with the space girl outfit? What are your system specs, as in cpu, gpu and os?

You can reset the selected outfit by deleting the "hardstuck_metaprogress.sav" file at:

%appdata%\Godot\app_userdata\HardStuck\

It will reset all your progress though.

The camera can't be rotated in all the cinematics because some of them were only intended to be viewed from the camera's perspective. But now there's so many additional camera angles that I might just remove it. Seems a bit silly to only limit the free cams.

A steam release is planned, but it will be sometime after v1.0 is finished.

Tabard will be getting an update at some point. And a between boobs option would make a great addition.

The debug mode has a monster spawner on the first floor, as well as some cheats on the pause menu.

What are your system specs, cpu, gpu and operating system?

What kind of gpu do you have, nvidia, amd or intel?
You might need to clear the shader cache in the user data folder.

(windows)
%appdata%\Godot\app_userdata\HardStuck\

(linux)
~/.local/share/godot/app_userdata/HardStuck/

There should be a "vulkan" and a "shader_cache" folder, simply delete them and the game should start building shaders from scratch

Turned out to be a sorting issue with the nightmare skin.
Thanks for letting me know, I'll include a fix for it in the next 0.6 update.

Oops. I forgot to include the text file in the 0.6.1 update. I've replaced the downloads with an updated version that includes it.

Apologies for the late reply, do you mean the main character is invisible? Or is she textureless?

One thing that might help is deleting the shader_cache folder at:
(windows) %appdata%\Godot\app_userdata\HardStuck
(linux) ~/.local/share/godot/app_userdata/HardStuck/

Sorry about that :P The 0.6.1 version fixes it.

Unfortunately I don't speak Chinese so that would be difficult.

But if you want to make one yourself, you can generate a translation template by pressing F3 on the main menu and then selection the top option.

Dangit, I've been making a lot of changes to the character rigging in the early access branch.

And it seems one of the updated models snuck into this build.
I'll double check all the other models and put up a hotfix later today.

Sorry, I forgot to do the system icons. Hopefully it works better now.

Maybe, if Android exports ever become possible for the .net version of Godot.

Thanks, I do have some plans for some run ending pregnancy scenarios. No eta on them though.

And there are plans for more statues and more cinematics for the existing statues.

I kinda like how it is now so I don't have any big plans for the audio. I guess I'm just used to staring at text editors all day.

But being able to easily swap out the default sound files from the mods folder is a great idea. I'll see what I can do.

This friday (march 27th)

Yes, it's something I'll be working on in the early access build.