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floppystack

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A member registered Jul 12, 2024 · View creator page →

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You might have disabled vsync for all games in your nvidia/amd controller software. With vsync enabled the game shouldn't exceed the framerate of your monitor.

Sounds like the game generated a faulty dungeon, there might be a missing staircase or something on the next floor. Try running the game from the command line and see if any error messages show up.

To run the game from the command line:
- Open the game folder.
- Type "cmd" in the address field at the top.
- In the command line type "HardStuck.exe".

Looks like the game is running in opengl3 compatibility mode. Which isn't really supported as the game relies on a bunch of Vulkan/dx12 only features

Which gpu model are you running it on?

I have no plans to include any translations with the base game files at the moment.

But if you would like to create a translation patch you can press F3 while on the main menu, and then select the "Generate Template" option to create a translation template text file in the game folder.

The same menu also has an option to reload a translation without having to close down and reopen the game.

There are no scenes between the goblin and frank characters. But if you select a locked cinematic in the memory menu the game will display a hint on how to unlock it.

What are your specs? cpu, gpu, operating system, that sort of thing.

You can try clearing the shader cache, see my reply to the comment below this one for instructions on how to do it.

You could also try running the game from the command line and see if any error messages show up.

If you're experiencing any rendering issues I would suggest to clear the shader cache as a start.

To clear the shader cache and force the game to rebuild it from scratch you have to delete the "shader_cache" folder at:
%appdata%\Godot\app_userdata\HardStuck\

On linux the path is:
~/.local/share/godot/app_userdata/HardStuck/

I believe the "vulkan" folder also contains some shader compilation stuff so you might have to delete that as well.

And apparently some of the recent amd gpu drivers broke a lot of Godot games using vulkan.
If you're using an amd gpu you could try the dx12 version, or updating/downgrading your gpu drivers.

That's very kind of you, but I don't have any work I'd like to delegate to someone else right now.

Dunno. I'm leaning more towards opening the game up for sound mods, since I don't think I'll be making any more changes to the way the game handles audio.

The whole point of hardcore mode is to force a save after every turn taken to discourage save scumming. I guess I've forgotten to set it up so that the game deletes hardcore saves when getting a game over.

Monsters gain and use mana the same way the player does.
Feeding them a mana potion should allow them to use their abilities right away, and also increase their maximum mana capacity.
But they still gain mana at the same rate as before drinking the potion.

There is a bug causing the game to freeze when changing anti aliasing but it usually resolves itself eventually. Also what are your system specs?

You can drop an item onto an npc to gift it. They will drink potions that benefit them and equip items they are able to wield.

You could try running the game from the windows command line, or the terminal if you're on linux. There might be an error message there pointing to what the issue is.

Also what are your system specs? cpu, gpu, operating system, etc.

One of the new Radeon drivers for AMD gpus broke a lot of Vulkan based Godot games for some users, so you might have to use the dx12 version if that's the case.

Version 0.4.1 also adds a 40% chance to spawn two skulls instead of one from the grave tiles.

What I meant was masculine men getting railed. I'm fine with animating femboys.

Sorry, somehow missed this comment thread. The allies will get seduced when encountering a lone succubus/incubus. But only if their cum meter is full.

The customization in the mirror is just for changing their looks.

It is not, try running the game from the command line / terminal and see if any error messages pop up.

Try running the game from the command line and see if any error messages show up.

And can you tell me more about your pc's specs? gpu, cpu, os and so on.

Try running the game from the command line and see if any error messages show up.

Are you using the dx12 version or the vulkan version?

This is intended.
It's really easy to spot cursed rings since allies will refuse to put them on. So it adds a little risk to equipping uncursed rings that haven't been fully identified.

If you try to select a locked cinematic in the memory menu, the game will show a little hint for how to unlock it.

Let enemies come to you by pressing the wait key. Spending your turn by moving into melee range means the enemy gets to attack you once for free.


You can also keep one or two extra weapons in your inventory to throw at enemies to get some attacks in before you start melee combat.

Stocking up on strength is always good since most attacks in the game make a d20 hit roll vs AC, and strength buffs both hit and AC.

If you run the game from the command line / terminal, then Godot will dump error messages there.

The game also makes log files at:
(Windows) %appdata%\Godot\app_userdata\HardStuck\logs
(Linux) ~/.local/share/godot/app_userdata/HardStuck/logs

Inspect the minotaur. His cum value needs to be at 45/45.

You can throw it to make characters wet, and make hot things no longer hot.

I would like to add more playable characters, it would probably be in some update after v1.0 though.

But I won't be doing any masculine male on male content if that was what you meant by male main char.

Take a bath while the minotaur's nuts are full and the hidden area is revealed.

I'm doing fine, thanks for asking.

I was afraid I had made the game too easy with the corruption mechanic. The timer should be lenient enough to let you clear each floor without encountering any corrupt enemies, but it might need some tuning still.

Haven't really thought about it. I suppose it could be added as a costume without being too much work.

Summoning tome rework might have made it impossible to encounter two skulls. I'll look into it.

I might have accidentally made it impossible to get two skulls to appear with the summoning tome rework. I'll look into it.

If you select a locked cinematic the game will display a hint for  how to unlock it.

The succubus and incubus will charm an ally of the player if it is the last monster standing.

The lava siren will charm any visible player ally with full cum meter, you just need to help the monster get to the siren without it dying to lava damage.

Do you mean the unlocks? There were some larger changes to the save files from version 0.3 so loading in old saves got a bit messy. I've started making patches for saves going forward so progress shouldn't be reset from now on.

The game will still get public releases, either here or somewhere else. Hopefully itch can get some new guidelines out soon so people know what they will allow and what they won't going forwards.

Sorry, I ended up spending more time on it than I had originally planned. It should be up by the end of the month.

Sorry, I don't have a discord server.

Going to need more info in order to help you. What operating system are you running. What are your system specs like cpu, gpu, etc.

You can also run the game from the command line / linux terminal and see if there are any error messages that appear.

I'm aiming for the game to be fully playable sometime next year.