Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

floppystack

107
Posts
3,462
Followers
A member registered Jul 12, 2024 · View creator page →

Creator of

Recent community posts

What are your system specs? GPU, Windows version and so on. The only real requirement for running the game is a GPU with DX12 or Vulkan support.

If you've played earlier versions then you might need to navigate to %appdata%\Godot\app_userdata in the file browser and move/remove the "HardStuck" folder. There could be some conflicts with old shader caches or something similar.

If it's doable then yes.
I need to do some redesigns of the customization menu at some point, so I'll look into it then.

The game uses the .net branch of Godot which doesn't support export to android yet. But it looks like web export might be coming in the next engine update. In theory web builds should work in any browser regardless of the OS.

I assumed the dx12 build would have better compatibility with older hardware but there seem to be more people having problems with it than the vulkan build.

The windows build is supposed to switch to the the other rendering API automatically at launch if there are any compatibility issues, but I guess it crashes before it can do so.

The max value increases by one fifth of the drained amount or something along those lines. I'm changing how the max value is increased in the next update.

Sorry for the late reply, but could you tell me more about your computer specs? Gpu, windows version and so on.

Sorry about the late reply, from what I can tell by looking through posted issues on Godots github, they forgot to add some of the new shader compilation stuff to when graphic settings are changed. Hopefully they can fix it in the next engine update.

And just out of curiosity, have you had any issues with the vulkan build? And what are your computer specs? Gpu, windows version and so on.

Does the same thing happen in the vulkan build or is it just the dx12 build? Do any error messages appear if you run the game from the command line?

Any additional information about your computer would also be helpful. Like gpu, windows version and so on.

Does the same thing happen in the vulkan build or is it just the dx12 build? Do any error messages appear if you run the game from the command line?

Any additional information about your computer would also be helpful. Like gpu, windows version and so on.

The gallery displays a hint if you try to play a locked cinematic. I need to redesign the whole gallery menu at some point since it's getting so crowded so I'll try to add the hints to the actual menu.

The summoning tome tries to copy any enemy on the current floor, and enchantment levels changes the floor the enemies are sampled from. If it can't find any enemies it will default to spawning haunted skulls. It's a bit clunky so I need to just make a fixed pool of monsters it can clone from instead.

I want to keep the game as a pure roguelike. But I'm thinking that outfits and alternate player characters can be meta unlocks.

Having followers is a bit too strong at the moment so consider them not giving bits to be the intentional downside for now :P

The plan was to have them both in the same build and then add in the ability to swap between them while ingame once Godot added that feature. But there seems to be a lot of people that are having issues with dx12 so I'll be stripping it out of the vulkan build completely from now on.

There will still be a dx12 version of any given build just in case people are having issues with vulkan though.

(1 edit)

The belly scaling while moving through the dungeon is tied to the cum meter. At 200 cum the belly is at 100% scaling, assuming the cumflation feature is turned on in the settings.

As for pregnancy? I don't know. there have been a lot of requests for it, but I'm not too keen on adding it as a game mechanic. If I were to add it to a cinematic it would probably be in a happy ending style game over or something.

Edit: Formatting.

That's very kind of you, I only have the patreon and itch at the moment. But if they are banned in your country wouldn't the other major sites also be banned?

Press z to enter cursor mode. Move the cursor over the mirror and then press z again.

Vulkan is the default but they're essentially the same build, only difference is one defaults to dx12 without having to start the game through the command line.

The patreon build has a few extra debug features to make it easier to experience the new content, but nothing like a god mode.

Hi, the player character can already go naked, change hairstyles and remove shoes. Or did you mean something else?

You might need to install 7zip to extract the files.

Android version would be cool, but I'm using the .net branch of Godot which doesn't support exporting to android yet.

Sometime this summer.

Thank you, and sorry for the late reply.
Yes, there will be more recruitable characters.
And also something along the lines of respawning monsters.

On my end the game sometimes freezes when changing AA or scaling mode, then returns to normal after 10-15 seconds. Does it just stay frozen for you?

(1 edit)

You could try to delete the entire %appdata%/Godot folder, again just make sure you make a copy of the folder just in case.
There might also be a shader cache in the nvidia/amd control panels that can be cleared.

Yes, eventually.

There might be an issue with the shader cache, try deleting the "shader_cache" folder in:
%appdata%\Godot\app_userdata\HardStuck.

You can also try moving the "Saves" folder to somewhere else to test if there is something wrong with the save files.

The plan is for v0.4 to release sometime this summer.
Threesome scenes are easier to unlock if you have a summoning tome or better yet, a blessed summoning tome. Progress saves from v0.3 should be compatible with v0.4.

Left mouse button is the interact button by default. While the right button is move/attack. They can be swapped in the settings menu.

Thanks for the feedback.

Hardcore mode is the intended mode for the game. And will probably be the only option in the final version. The current save and load features are mostly there to prevent the game from autosaving after a game breaking bug and bricking a run.

I'm not a fan of the classic hunger mechanic either. I added it to prevent the player from regenerating their health by waiting after every fight. I will be replacing it at some point as well as the health regeneration.

I think it's more fun to use sex as a game mechanic. And then if the player benefits from it there should also be a consequence.

I don't have any plans for a discord. But I do read all the comments on itch, twitter, bluesky and patreon and I try to reply to as many as I can.

I'm sorry but I don't understand your question.

If by rougher you mean non consentual animations, then no there are no plans for that.

Not at the moment. Maybe in a future build.

The cum shader is pretty demanding. I'm working on some performance improvements for it. Running the game at a lower resolution helps.

Animations are capped at 16 fps but the game window should run at normal framerates.

Its the haunted book that pops out from bookcases.

The blacksmith is missing after taking a bath. If you wait around by his anvil he will reveal the secret on his way back.

Copy and paste the correct path for your operating system into the file browser.

The folder should contain two save files, one called hardstuck.sav and one called hardstuck_metaprogress.sav.

Hey.

I don't think Godot or Unity has any built in tools for fur. I believe most people just create hair cards in Blender or Maya and export them to the game engine. Or use some shell based fur shader.

Yes, the plan is for more playable characters. But my main priority right now is to get the base game to a more or less finished state.

(1 edit)

On windows you can find the save files in:
%appdata%\Godot\app_userdata\HardStuck\Saves

And on linux:
~/.local/share/godot/app_userdata/HardStuck/Saves

To start a threesome you need two of said monster nearby when choosing the fuck option. Then you simply select the threesome from the list that pops up.
Frank doesn't have any cinematics with other monsters in v0.3.