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Love the game. I saw we could edit some of the mobs and got sad when it wasn’t to play as them. Now I wont ask for you to make the player thinner, but can we at least get some good outfits? Maybe allow us to interchange the outfits? I only use the cardboard knight without the wrists and pads, sometimes the alp without the sweater and vest. I feel like alp bottoms and boots would go cheddar with cardboard’s bra.

Also, less important but, sometimes when booting up the game the T.V. and player model will be missing textures. Seems like all models will, as the models editable in the mirror were also missing textures. not the mirror though… weird. Uhhh I’m on linux and its probably a opengl problem I just haven’t sorted.

Again, love the game. Definitely in the Top 5 Best Mimic Chest scenes I’ve ever seen.

heres the error part of the log

29SHADER ERROR: Built-in function “fma(float, float, >float)” is only supported on high-end platforms. at: (null) (:46) ERROR: Shader compilation failed. at: set_code (drivers/gles3/storage/>material_storage.cpp:3000) ERROR: Error loading resource: ‘res://Cinematics/Stages/>SlutSaintSedusaStage/Stage_Sedusa.tscn’. at: load (core/core_bind.cpp:76) ERROR: Error loading resource: ‘res://Cinematics/Stages/>StorageRoom/Stage_StorageRoom.tscn’. at: load (core/core_bind.cpp:76) ERROR: Error loading resource: ‘res://Cinematics/Stages/>WaterOnly/Stage_Wateronly.tscn’. at: load (core/core_bind.cpp:76) ERROR: Error loading resource: ‘res://Cinematics/Stages/>AltarPrefab.tscn’. at: load (core/core_bind.cpp:76) ERROR: Error loading resource: ‘res://Cinematics/Stages/>charlight_warm_rimlight.tscn’. at: load (core/core_bind.cpp:76) ERROR: 2 RID allocations of type ‘N5GLES37TextureE’ were >leaked at exit. ERROR: Texture with GL ID of 15: leaked 5460 bytes. at: ~Utilities (drivers/gles3/storage/>utilities.cpp:77) ERROR: Texture with GL ID of 194: leaked 5460 bytes. at: ~Utilities (drivers/gles3/storage/>utilities.cpp:77) ERROR: Parameter “RenderingServer::get_singleton()” is >null. at: ~CompressedTexture2D (scene/resources/>compressed_texture.cpp:464) ERROR: Parameter “RenderingServer::get_singleton()” is >null. at: ~CompressedTexture2D (scene/resources/>compressed_texture.cpp:464) WARNING: ObjectDB instances leaked at exit (run with –>verbose for details). at: cleanup (core/object/object.cpp:2378) ? | vec3 col = texture(Albedo, UV).rgb;

Looks like the game is running in opengl3 compatibility mode. Which isn't really supported as the game relies on a bunch of Vulkan/dx12 only features

Which gpu model are you running it on?

Ah, that will do it. I have a [Intel Haswell-ULT Integrated Graphics Controller]; it has incomplete support for vulkan, so I usually have to force gl.

Weird how it works fine if I launch directly, though. The problem happens when I launch it from lutris. like I said, not too important; I just like to see my playtime.

Based mimic enjoyer
I still don't like you nitpicking about the 3D models; those are hard to do.

Besides the texture, which were a driver error on my part, I only asked for more costumes (valid), interchangeable clothes (that’s coding) and I only alluded to a skinnier player model(or using the editable mobs as a PC). Hardly nitpicking, just giving some feedback.