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Game Jam Prizes: what actually motivates you?

A topic by Luxodd Games created Sep 12, 2025 Views: 1,474 Replies: 9
Viewing posts 1 to 7

Hey folks, we’re new on itch and planning a small game jam.
We’d love your straight talk:

We have a small budget and want to spend it where it matters.

Which would make you more likely to enter?

  • One bigger prize (e.g., $500).

  • Several smaller prizes (e.g., $300 / $150 / $50 + a few category awards).

  • Non-cash perks (feature/publishing consideration, deep-dive feedback, showcase stream).

Also: any payout/eligibility preferences we should know (PayPal/bank, timing, regions)?
 
View the jam here

(+2)

Several smaller prizes sound interesting cause it gives higher chance for me to win something.

(+1)

One big prize for peoples who capable create higher quality game(most likely a team).Many more small prizes for middle-low content creators like me that is encouraging!I think that is best if everyone in every level fight for something.

Small prizes! Genius!

(+1)

I'm not a fan of cash prizes, for two reasons:

  1. I'm not a fan of competitive game jams that pick winners and losers.  I just want to make something I think is cool without worrying if it's better than anybody else's thing.
  2. Once money enters the game, I feel like being paid to work.  If I'm being paid to work, I want a living wage, not a chance at $500 (which is less than minimum wage for any but the shortest of jams).

Then again, I'm not a regular participant in game jams in the first place, so feel free to ignore me.

I've seen that response before! We were thinking of doing a cashless jam, but figured more would participate if we used cash. Really we're just looking for good games we can reuse for an arcade platform we're building. Looking for games that people don't want to stop playing. If the top games make it  onto our platform, you'll get 10% for every play. In the long run that's going to make you more anyway.....

(+1)

Cash prizes actively put me off because the best thing about a good, well-run game jam is the vibes. People of all experience levels cheering each other on and helping each other out and celebrating the small wins.

When cash enters the chat, you tend to find a lot more kids joining and spamming up the place, and a much less friendly environment overall. Plus, cash jams can grow so quickly that the organisers / moderators are overwhelmed and can’t enforce their own rules.

More participants is not always better.

Thanks! This makes so much sense. We're just looking for cool devs with great games that they're willing to arcadeify. Perhaps a cashless event will help attract such cool individuals. 

(+2)

Several smaller cash prizes is always a safe way to go. I would assume most of us hobbyists on here have jobs, or otherwise are handling the bills in some way other than what we do on itch. One big prize lowers the chances of any of us getting anything. Several small prizes just increases the chances of getting "recognized" and maybe getting a few bucks to throw towards something to enhance future game dev projects, or whatever else.

My favorite game jam I have participated in so far offered a free course on a game dev education site, for everyone who participated. Mind you, the host of the jam owned that site, so it wasn't necessarily a ton of lost profit, if anything it probably brought more people to their site, who may have bought other courses.

I'm definitely more likely to join jams that offer some sort of a prize, but jams that offer courses, vouchers for software, free games, etc. I always thought these were cool ideas. I think one of the jams I submitted a project to was giving away steam gift cards for the top three winners or something like that.

(+1)

That's a good point. We're all hobbyists looking forward to the tradecraft we enjoy. Thanks for those insights... Smaller gifts and unique easy prizes for many seems like as good motivator to me.