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(+1)

The setting etc. is all wholly original for the jam, and the intent was to let the player pick apart the world details in media res and between the different character routes. It's a mixed success largely dependent on the routes players take. In previous jams I've been bitten by too much preamble putting players off so I wanted to hit the ground running here.

"Picking" a character is based on the influence they gain. This is notated for the night-time events but is obscured for the daytime events. Having had some time to sit on this I would have probably gone through and put [+1 Influence] notations in for these. Generally talking with a character each day and making smart decisions will secure them the leadership seat.

I'm always hesitant to blend crunchy games and more freeform narrative stuff.

-Hex

Really impressive that you managed to put together all those story details during the jam! I know how tough it is to come up with a story with fleshed out world building in a short amount of time.  So amazing work on that end!

It’s always a tricky balance between pulling the player/reader straight into the action and making sure they actually understand how the world works through exposition. And trying to juggle that in such a short window is even harder. Despite the things I pointed out, it's still a very impressive job!