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If the NPC’s are regularly cutting themselves off mid idea and the scene is losing whatever they had meant to add afterwards. Is that context gone for good or is there some out of context command to get the rest of their input?  I’ve been running into a cut off and follow loop on a pretty regular basis. 

And an unrelated issue. Meril is disappearing for me. “Hi! Let me follow you.” Follows, click her to converse, *poof*. Into the ether she goes. 

Only bringing it up cause it’s been twice in a row, separate instances on different days that I couldn’t save/load troubleshoot a fix out of. 

(1 edit) (+1)

When an NPC stops the conversation to follow, you can simply leave, and click on them again right away to pick back up where you left off the conversation. This also stops them from following. You may need to wait a turn (R key) to let the AI "think" if your not in Real Time Mode.

As for Mirel, I've seen her do that once or twice before. I'd guess it's a scheduler bug, but I don't know. She's usually suppose to be in Thalassar, most of the time, so it might throw her over there.

Responses can't be more than ~200 words long, because maximum output length also eats into valuable maximum input length.

I just wish the characters knew when to stop their sentences. They definitely try to say more.

I've seen this  happen a few times. Not just to Mirel, but Rosalyn as well. My working theory is they are supposed to be 'somewhere' else when you are talking with them, and that's the game sort of moving them along. 


For example, Mirel was vanishing on me. But when I met her where she normally shows up follow mode was smooth sailing.