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(+1)

Nice art and music, interesting take on battles.

Few cents:

  • Time to fun in this game is very long, I guess this starting dialog may be significantly shorter without losing the main points of it.

  • There is almost no feedback on attacks besides the health progress bar. Adding at least some sound effects on hit / miss would improve the game feel.

(+1)

Thank you for playing and for your critique! I definitely wanted to add some extra sfx/vfx to the battling system, but wasn't able to due to time constraints. I hadn't considered that point about the intro dialogue, though, so that's definitely something else for me to consider!

(+1)

You are an artist after all, so if you think that this dialog should be this long - it’s totally reasonable decision. So my take is only valid from the marketing perspective - the faster player can actually start playing, the better.

And in anyway congratulation on releasing the game! You are just one of 2 000 brave souls out of 7 (or 8 now?) billion people on Earth who made the game from scratch that week!

(+1)

Yes, I am an artist and writer at heart and prefer games with more story! But, I do understand that perspective may be a bit niche, as a lot of players play games for the gameplay. So what's important to me is finding a balance between the two. This was probably my least story-oriented game, actually, so I think that I'm at least improving! Now I just need to figure out how to make  the gameplay part more engaging! Thank you again~ :)