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(Just a note: this isn't to argue and it isn't meant to be criticism, I'm just genuinely curious)

Based on what I read and my own testing, there isn't any tile configuration where the 47 tiles aren't enough, even when going through the 256 possible configurations. If you had an image that shows where you found it useful or necessary, I'd love to see it because it genuinely intrigues me

(+1)

Sure, and I'm glad you asked. The 47-piece tileset is for terrains that have a lot of symmetry, allowing for someone to rotate and flip the tiles, saving artist time and file size in the process.  The 256-piece tileset allows me to create asymmetrical designs, and even designs that overlap tiles. Here's an example of a few of the forest tiles I use. Notice how certain connecting edges have trees that are intended to overlap into the next tile:

Now let me show you the template beneath it so you can see why I made the artistic choices I made:

As you can see, I wanted the trees to trail off a certain way depending on the surrounding tiles. Here's a bit of my tileset being used on my current WIP:

As you can see, it flows relatively smoothly and doesn't look overly tiled.

Hopefully this clears up my choices a bit more! If not, I could break it down even more, if that would help.

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That's awesome! Thank you so much for explaining it :D
I might make a similar tileset with just 47 tiles to see the difference better. If I do so, I'll post it here :)
By the way, could you clarify what dimensions is a single individual tile image? Is it 16x16?