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(+1)

Sorry it took so long to get back to this again. Work keeps me busy, but I'm sure you know how it is. Okay so I think I can finally point out where the "blob" tileset fell short for me.


Image credit (this is a great page talking about tilesets btw): https://www.boristhebrave.com/2021/11/14/classification-of-tilesets/

As you can see, none of the tiles in this particular set are corner-only tiles. 

So for example, say that my auto tiler rendered a map, and I take a snapshot of this square pattern of 9 tiles, wherein X represents a forest tile and 0 represents some other terrain:

XX0
0X0
00X

If rendered using only the blob tileset, it comes out like this:


But using a 256-tile set where I can specify that corner connection, then it comes out like this:


This use case comes up constantly in my map gen and it comes up a lot more natural with the 256-tile set.

Hope this finally cleared things up!