It's beautiful! Is it your own?👀
TheProgrammer163
Creator of
Recent community posts
Hi, I'd like to do a tutorial request - invisibility cloak like in Halo 3 or glass-like texture, like a (full) glass ball.
I've been thinking about invisibility, either as shaders or as hand-made pixel art, and other than a few examples of glass bottles I haven't really found much.
Could you do a tutorial on that, pretty please?
Congrats on finding what you like to do in this domain :)
They can all be centered in their respective boxes (maybe the exception of crouching legs, they'd need to be a bit higher to align with the torsos. (But I'd still call it centered))
The difference is that it's just one coordonate offset to program, so it's very easy to do
I ramble a lot so I had to rewrite this comment three times lmao.
You're welcome! :) Apologies if I mention things you already know btw, I don't know what you know :p
If I get to pick I'd say square, but sometimes rectangles just make more sense. I'm using 32x32 squares for most sprites right now (both legs and upper body) and 64x64 for the firing torso sprites, just because the muzzle flash takes some extra space
It's really up to you though. I could share how I've set it up so far if you'd like to see how I'm setting things up?👀
:)
By the way 32x32 is just an example, it could be 48x48, 64x64, whatever works for the dimensions of your sprites. Most modern game engines automatically cut out empty space anyway. It doesn't even have to be a power of 2, it could be 46x73 and it would work on most modern software. Nowadays using powers of 2 is more of a tradition
It sounds like you're very harsh on yourself, I LOVED the game. The only issue I had was that somehow a key has been missing for me on Xbox in the Forgotten Gravesite. (I made a thread on it in Steam dscussions on 9 February 2024)
It's okay to be critical as you make a game, it's what allows you to improve on different aspects of the game, but once it's released you should look at it as a whole - it's bigger than the sum of its parts. No one plays a game for just X or just Y aspect of it. It's like a pizza: it's not about each individual ingredient, it's about all the ingredients together
I love all the anti-capitalism commentary in the Github repo xD (sincerely). Personally I think IP rights should exist, but the time limit should be much shorter. It's ridiculous that it took this long for Steamboat Willie to become public
And software patents are a whole other can of worms
Anyway! I think I'll try this on my Steam Deck. Sounds like the type of game I might like
Thanks! Actually I've been modifying them using TileSetter to do autotiling in GameMaker Studio 2. It works very well so far
EDIT: the skeleton and the zombie have part of their legs cut off in the animations. I can fix it on my own but I thought I'd let you know
Edit2: the goblin as well. The three of them have that issue with both the walking and the idle animation
Hey I have a little question - I don't know if this is the difference in GMS2.3 versions, I'm with the latest version as of today (December 18). There seems to be a distortion when we get very close to a wall or look at the floor, here's two pictures about it:
https://i.imgur.com/0aAL3cr.png
Know that I'm not expecting you to update this quickly or even at all, and if I fix it I'll let you know how I did it - however the problem is an easy fix please let me know :p
EDIT: You answered me on the Discord channel, I'm leaving the solution here for others: