That's awesome! Thank you so much for explaining it :D
I might make a similar tileset with just 47 tiles to see the difference better. If I do so, I'll post it here :)
By the way, could you clarify what dimensions is a single individual tile image? Is it 16x16?
TheProgrammer163
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(Just a note: this isn't to argue and it isn't meant to be criticism, I'm just genuinely curious)
Based on what I read and my own testing, there isn't any tile configuration where the 47 tiles aren't enough, even when going through the 256 possible configurations. If you had an image that shows where you found it useful or necessary, I'd love to see it because it genuinely intrigues me
I've added it as a non-Steam game and it runs REALLY well on Steam Deck. The view distance is phenomenal and I play at 40hz/40fps.
Edit: the only issue are the controls, I made the DPad be the arrow keys, left joystick WASD, I made AXBY = keyvoard Space X B Y. That's enough for most controls but a couple buttons are leftover, I might make it so that holding LB enables alt controls for extra buttons
Hi, I'd like to do a tutorial request - invisibility cloak like in Halo 3 or glass-like texture, like a (full) glass ball.
I've been thinking about invisibility, either as shaders or as hand-made pixel art, and other than a few examples of glass bottles I haven't really found much.
Could you do a tutorial on that, pretty please?
Congrats on finding what you like to do in this domain :)
They can all be centered in their respective boxes (maybe the exception of crouching legs, they'd need to be a bit higher to align with the torsos. (But I'd still call it centered))
The difference is that it's just one coordonate offset to program, so it's very easy to do
I ramble a lot so I had to rewrite this comment three times lmao.
You're welcome! :) Apologies if I mention things you already know btw, I don't know what you know :p
If I get to pick I'd say square, but sometimes rectangles just make more sense. I'm using 32x32 squares for most sprites right now (both legs and upper body) and 64x64 for the firing torso sprites, just because the muzzle flash takes some extra space
It's really up to you though. I could share how I've set it up so far if you'd like to see how I'm setting things up?👀
:)
By the way 32x32 is just an example, it could be 48x48, 64x64, whatever works for the dimensions of your sprites. Most modern game engines automatically cut out empty space anyway. It doesn't even have to be a power of 2, it could be 46x73 and it would work on most modern software. Nowadays using powers of 2 is more of a tradition
It sounds like you're very harsh on yourself, I LOVED the game. The only issue I had was that somehow a key has been missing for me on Xbox in the Forgotten Gravesite. (I made a thread on it in Steam dscussions on 9 February 2024)
It's okay to be critical as you make a game, it's what allows you to improve on different aspects of the game, but once it's released you should look at it as a whole - it's bigger than the sum of its parts. No one plays a game for just X or just Y aspect of it. It's like a pizza: it's not about each individual ingredient, it's about all the ingredients together
I love all the anti-capitalism commentary in the Github repo xD (sincerely). Personally I think IP rights should exist, but the time limit should be much shorter. It's ridiculous that it took this long for Steamboat Willie to become public
And software patents are a whole other can of worms
Anyway! I think I'll try this on my Steam Deck. Sounds like the type of game I might like