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(1 edit)

:)

By the way 32x32 is just an example, it could be 48x48, 64x64, whatever works for the dimensions of your sprites. Most modern game engines automatically cut out empty space anyway. It doesn't even have to be a power of 2, it could be 46x73 and it would work on most modern software. Nowadays using powers of 2 is more of a tradition

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Thank You for more advice :⁠-⁠)

I'm somewhat sentimental myself to binary system. I remember learning about logic gates and binary math at uni. I will probably stick to power of 2.

Should dimensions be square or could I use rectangles?

You're welcome! :) Apologies if I mention things you already know btw, I don't know what you know :p


If I get to pick I'd say square, but sometimes rectangles just make more sense. I'm using 32x32 squares for most sprites right now (both legs and upper body) and 64x64 for the firing torso sprites, just because the muzzle flash takes some extra space


It's really up to you though. I could share how I've set it up so far if you'd like to see how I'm setting things up?👀

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No worries :⁠-⁠) I'm actually quite fresh in making artwork for games. I have a little experience with Godot and UE5 as I've checked them both. The latter didn't gave me that good vibes like the first one. 

Actually thanks to that I checked these engines I found out making artwork is most pleasing part for me about making games. So, here I am. I've already watched ton of different stuff about pixel art and overall art. Some were paid other were free. None of them really told the whole picture. Now thanks to your feedback I feel like I can really move forward. 

I am currently working on an update and I will use proposed dimensions. One thing I would like to get  clarification on. What do You find better? Upper body be centered in box and lower body be aligned with bottom of the box. OR. All of sprites be centered in their designated boxes. OR some other way of alignment.

Congrats on finding what you like to do in this domain :)

They can all be centered in their respective boxes (maybe the exception of crouching legs,  they'd need to be a bit higher to align with the torsos. (But I'd still call it centered)) 

The difference is that it's just one coordonate offset to program, so it's very easy to do

I ramble a lot so I had to rewrite this comment three times lmao.

By the way this is very impressive if you're fairly new to making game art. Characters are much harder to do than environments (in my opinion at least). I assume you have a general art background? 

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Thanks :⁠-⁠)

I would do the way you propose. 

About my background. Well, Its a little bit complicated. At school I loved arts and was getting really impressive grades at arts. I had and currently am having fun. Art is my hobby, as gaming is also another one. 

Although I've chosen another career path in tech. I was focused on that. Why? I like fixing stuff and have curiosity in knowing how things works like cars appliances etc.

I would like to ask You: What's your thing in making games?

My talents are in programming and game design. I've dabbled in pixel art, I can do basic stuff but not detailed characters like this soldier you made xD. 

Perhaps we should add each other on Discord? 👀 I'm TheProgrammer163 on there as well

I sent You invite on Discord :⁠-⁠)