Play game
HourglassMVG's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Best Game-Feel | #4 | 3.150 | 3.571 |
| Best Use of Lyrics (Thematic) | #4 | 3.528 | 4.000 |
| Best Art and/or Animation | #5 | 3.402 | 3.857 |
| Best Use of Lyrics (Visual) | #5 | 3.276 | 3.714 |
| Overall | #6 | 3.175 | 3.600 |
| Most Unique Mechanic(s) | #12 | 2.520 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.

Comments
Awesome interpretation of the song.. the visuals and gameplay both captured the essence perfectly, well done! I got to about 18 odd interactions and many of them were quite heartfelt and funny, the writing and storytelling through such interactions was great. well done!
Was blown away by the execution of this one. A really cool idea, and a very good visual representation of the distortion of memory. Left me feeling nostalgic and bittersweet, and it wasn't just from the song.
Giggled at the "water balloon," the kid logic of the memories was on point haha. Was there a place I could've used the glass shards or the boxes? Settings said I found 28 of 27 interactions and I don't think I used them.
The out of bounds error showed up for me on my laptop (using Linux), but not on my desktop (Windows). Played the browser version on Firefox on both. Sounds like a weird bug from your other comment, here's hoping you figure out what's causing it :)
Really cool game overall! Well made.
Thanks for taking a look and the feedback. Bittersweet is a perfect description for how it felt to pull out some of these memories.
The investigation into the bug continues.
[Spoiler]...
The glass shards get used on the big mirror in the brown house basement.
This then unlocks the final interaction that isn't a part of the count.
This is hands down the most personal entry I've seen in the Jam. You made me laugh and almost tear up. It also works perfectly with the background song. Really well done, sir! :)
I really liked the visual style, though I noticed some elements (like the lamps) seemed upside down. I’m not sure if that was intentional, but for me, they actually worked well with the overall tone of the experience.
On a technical note, I had quite a few issues trying to play the game in the browser. A few days ago, I sent a message about a memory error while loading the game, but I removed it because the next day I was able to load it, though I didn’t have time to really play. Since then, I haven’t been able to get it working in the browser, so I ended up downloading the Windows version instead.
Thanks for the call out, it certainly took a more personal turn than I expected, but music can be like that.
Good notice about the rotation of items in the room. As a part of the technical execution, the rooms rotate to match whatever door summoned them, so the perspective for each item mostly matches the wall closest to it. Hopefully the weird rotations of objects also help establish that these are the same rooms being shuffled around.
The webgl2 errors (of which my understanding is that the memory out of bound error is of this family) have weirdly haunted me for this project, but not others. I appreciate you being willing to download the windows version to see it in completion.