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medusacascade

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A member registered May 25, 2024

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Whoaaa this was good. I got chills at the reveal of the fate of you-know-who. Poor guy. Fabulously written horror

Sad I missed this one in the initial voting period. 

Very good incremental! Interesting concept, I like that there's a tangible endpoint, and the bats flying around the screen were a very charming touch that fit the theme of trick-or-treat style Halloween mischief perfectly. 

The only things I really miss are:

-- The ability to zoom out on the skill tree - at higher upgrade levels it felt tedious to navigate.

-- I also would have liked to see commas or some other division in the numbers, as when I got up to 5 and 6 digit prices I started to have trouble telling them apart.

Missed the ending as I'm not on Windows sadly, but very happy with this game overall. Very well done!

This game is fantastic and the rate you're updating is insane! Thanks for putting something this good out for free.

My husband and I have been playing together on our separate screens and saying shit like "I yearn for the mines" lol

One issue I have run into is I play in browser (Linux user lol) and I keep pretty much all the effects turned off at all times, but the particles keep turning back on every time I prestige.

Best of luck and take care of yourself!

Thank you, and thanks for playing! Glad you enjoyed :)

This was really cool! I liked how the more candy you had, the heavier the bucket got -- leaves a lot of room for interesting level design and I'd love to see you do more with that. Pretty simple and intuitive, with a nice use of the visual theme. One of my faves from this jam!

Once I got the hang of the controls I liked it! Shooting at enemies I couldn't fully see in the dark hallway was pretty cool. 

In the room with the shotgun I think you forgot to add a killbox under the level -- I fell into the pit and got softlocked.

And it's probably a good idea to list the controls on the page, or some kind of tutorial popup -- had to restart to figure out how to pick up a gun for the first time.

All in all, pretty good for your first game jam, well done!

I like your concept and the aesthetic! Very cool use of the TV.

I hope you get around to adding more, this is an awesome start!

Thanks for playing, we're glad you enjoyed :)

Thanks for playing and thanks for the feedback! It is sort of deck-builder shaped now that you mention it haha.

The timer seems to be a common sticking point, so we'll be sure to take that into consideration for our future builds :)

Thanks for playing! 

Though I'm wondering if this comment was left on the right game? This one doesn't have player movement or obstacles -- it's a resource management game. 

Either way, will do, and best of luck to you as well :)

I loved this one! Cool aesthetic, neat mechanic, interesting framing and story, and it came together into something that looked very polished.

My only point of feedback is I softlocked myself twice on the first level  and refreshed the whole page before I figured out the reset button -- I would definitely teach people that in the tutorial level.

Well made, I think this is one of my favorites I've seen :)

This one is really cute! I like the floaty mechanic, makes for a unique take on a platformer. 

I have to echo something another comment said, there are a lot of non-colliding background elements which look exactly like platforms which was a bit frustrating. Consistency in which assets are solid and which assets are not is really important for a satisfying player experience. 

I did like it overall though, and it's very well-made for your first project!

I used Aseprite for everything on this one!

Ah, yeah, I drew it all at the same scale but am sadly desperately unfamiliar with Unity so I didn't touch it once it went into the engine on this one haha. Something to keep in mind on the next one though, thanks for the helpful feedback!

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Whoa. Once I figured out the controls I felt compelled to keep going. What an awesome puzzle game!

I really like the style you went with -- simple, readable, and creepy but cute. My main gripe is that there's so much on the screen in certain levels that it can get a bit hard to read regardless of the style's simplicity. And the grappling hook skeletons I had to figure out mechanically, they were a tiny bit hard to tell apart. Some variation in enemy silhouette could help greatly with both of those problems.

Greatly enjoyed the atmosphere, thought the story was very fun and well-written, and I loved the dark twist at the end. One of the most brilliant games in this jam for sure, well done!

Thank you! This is the biggest project I've done art for so I was scrambling a bit to land on an art style, and some stuff went by the wayside trying to finish in time. Definitely a learning experience for me lol. Thanks for playing!

Would have liked a note saying what the controls are, and you should definitely turn up the brightness. Pretty good though!

I'm never getting my phone back, am I?

Short, sweet, and enjoyable. Well made!

Liked the art direction for this one, equally bright and grimy. Movement feels chaotic - I careened around the map and managed to make a few deliveries before landing on my side in a trash heap and getting stuck. I had fun with it, well made!

Feels pretty nice! Combat matches well with the frenetic energy of the song. I liked the environment, simple but surreal, and I love the design of the demon guys! Well made!

Oh hey, before I partnered up I was thinking of making a game a lot like this one for this song! A point and click horror game set in a dingy basement room, and was kicking around ideas about self-mutilation. Was even gonna have a hydroponic with some dying plants in it. Didn't really know where I was going with it and scrapped it, so I'm really glad to see someone finished a similar idea. I really like where you took it!

I like how you used the face as the player character, a little silly in a good way. Loved all the tongue-in-cheek humor in the flavor text, and how it hinted a little at the puzzle solutions. Vibes were perfect and the aesthetic was on point. Well made!

Very nice animations! Though I feel like your game had the same issue our entry had, where I was trying to pay attention to the Snake part so I missed a lot of the fun stuff that was happening up top. The shoelace as a snake was a fun choice, and leans naturally into "tripping on your shoelaces" as a failure state, which I love for a racing game.

I liked the way you used the band's logo as a power up, wish we'd thought of that haha. The timed power ups felt like a good choice - put some pressure on to make decisions faster. And I liked that crashing into walls didn't have negative consequences, made it feel more forgiving. I got first place on my first try!

Liked this one a lot, well made!

Whoa, what a cool idea! I held on for 14 days. I liked the choice mechanic, where you don't know what's coming next so you just have to sort of shore everything up where it feels vulnerable. 

Will note that running this one made my computer get very hot haha.

Overall I really liked it though, a very cool take on this song!

Ohh I like the crunchiness of the graphics on this one! Pretty fun hack and slash, and enjoyed the feel of the struggle mechanic with the hands. Got to a point where I could barely seen my char on the screen, and shortly thereafter I died. I suspect the enemies just keep coming?

Either way,  really liked this one. Really good feel to it!

What you have so far is pretty cute! I like the art style :)

This one was pretty good! Once I figured out the controls it was pretty easy.  From my playthrough I did figure out the rock-paper-scissors mechanic, and that does introduce a little strategy into which order to go in some of the levels, which is nice. If you wanted to develop this idea further I could see this working well as a fully-fledged puzzle mechanic, where you can't progress unless do things in the right order to get enough coins, or something like that.

Interesting concept and I thought you executed it well! 

Was blown away by the execution of this one. A really cool idea, and a very good visual representation of the distortion of memory. Left me feeling nostalgic and bittersweet, and it wasn't just from the song. 

Giggled at the "water balloon," the kid logic of the memories was on point haha. Was there a place I could've used the glass shards or the boxes? Settings said I found 28 of 27 interactions and I don't think I used them.

The out of bounds error showed up for me on my laptop (using Linux), but not on my desktop (Windows). Played the browser version on Firefox on both. Sounds like a weird bug from your other comment, here's hoping you figure out what's causing it :)

Really cool game overall! Well made.

Went back, and WOW I'm not sure how I missed that haha. Still brutally difficult, I've gotten to the second treadmill room now - those freaking ghosts keep getting me. At this point I'm determined to beat it to prove I can, so I can confirm you've got that as a fun factor haha

Ah, I was missing something! I'll have to give it another play then haha

WOW this game is pretty! You nailed the art direction and made a very beautiful world to move through! I like the feel of the controls, floaty like a paper airplane might be. Makes the player feel very vulnerable in this dangerous space. Well made!

Excellent work on the art! I really enjoyed how there's no fail state - you get knocked down by one of life's obstacles and just get back up and keep going, which feels very on-theme for me. Loved this one!

The little bit of story at the beginning made me smile, really elevated this project for me. I enjoyed the creative use of the song with the rhythm platforms! I would have liked to see a checkpoint system so you don't have to start completely over every time you get hit, made it feel a little unfair. Otherwise great job, i liked it! A fun little game with fun theming and a nice sense of humor!

Made it 17 days! Love me a good clicker, very solid execution of the genre! The cute art style with the dark color palette conveys the theme of everyday misery nicely. I'd specifically like to compliment the use of sound effects for the coins, the climbing up the scale made them feel very satisfying. I would have liked to see the music used more but that may have made it overstay its welcome in a game like this - otherwise I do really like your interpretation. Once i got to the point where optimal gameplay strat was sit and wait for bugs to poop out coins because the bills are just gonna keep coming and getting bigger, that's where the ludonarrative really snapped into place for me haha. The coffee getting more expensive so fast was a nice cruel touch. Well done!

I like the art style you went with - very readable while still being moody. Could not for the life of me defeat the first enemy, which is a bit frustrating, but I also suck at rhythm games haha. I like where you went with this one!

Was smiling ear to ear basically the whole time I played!  The goofy art style, the ridiculous premise, even the hurt sound effect. Very funny game. The controls are difficult but in a way that adds a lot of charm for me. Really liked this one!

I beat it! Cool lil game, I like the direction you went with it. Took me a couple tries to feel the beat where I needed to but not too hard overall. Well done!

Awesome! Is the period part of the username? Think I have the right account, sent a friend request :)

Hi, I'm a 2D artist! This'll be my first jam, so I'd love to collab with somebody who knows what they're doing a bit - I've just now noticed the community tab was even here lol. Still looking for someone?

Exceptionally fun lil game. 

My one gripe is I'd love to be able to use the D-Pad on my controller -- the joystick gives more inputs than I want a lot of the time