Whoaaa this was good. I got chills at the reveal of the fate of you-know-who. Poor guy. Fabulously written horror
medusacascade
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Sad I missed this one in the initial voting period.
Very good incremental! Interesting concept, I like that there's a tangible endpoint, and the bats flying around the screen were a very charming touch that fit the theme of trick-or-treat style Halloween mischief perfectly.
The only things I really miss are:
-- The ability to zoom out on the skill tree - at higher upgrade levels it felt tedious to navigate.
-- I also would have liked to see commas or some other division in the numbers, as when I got up to 5 and 6 digit prices I started to have trouble telling them apart.
Missed the ending as I'm not on Windows sadly, but very happy with this game overall. Very well done!
This game is fantastic and the rate you're updating is insane! Thanks for putting something this good out for free.
My husband and I have been playing together on our separate screens and saying shit like "I yearn for the mines" lol
One issue I have run into is I play in browser (Linux user lol) and I keep pretty much all the effects turned off at all times, but the particles keep turning back on every time I prestige.
Best of luck and take care of yourself!
Once I got the hang of the controls I liked it! Shooting at enemies I couldn't fully see in the dark hallway was pretty cool.
In the room with the shotgun I think you forgot to add a killbox under the level -- I fell into the pit and got softlocked.
And it's probably a good idea to list the controls on the page, or some kind of tutorial popup -- had to restart to figure out how to pick up a gun for the first time.
All in all, pretty good for your first game jam, well done!
I loved this one! Cool aesthetic, neat mechanic, interesting framing and story, and it came together into something that looked very polished.
My only point of feedback is I softlocked myself twice on the first level and refreshed the whole page before I figured out the reset button -- I would definitely teach people that in the tutorial level.
Well made, I think this is one of my favorites I've seen :)
This one is really cute! I like the floaty mechanic, makes for a unique take on a platformer.
I have to echo something another comment said, there are a lot of non-colliding background elements which look exactly like platforms which was a bit frustrating. Consistency in which assets are solid and which assets are not is really important for a satisfying player experience.
I did like it overall though, and it's very well-made for your first project!
Whoa. Once I figured out the controls I felt compelled to keep going. What an awesome puzzle game!
I really like the style you went with -- simple, readable, and creepy but cute. My main gripe is that there's so much on the screen in certain levels that it can get a bit hard to read regardless of the style's simplicity. And the grappling hook skeletons I had to figure out mechanically, they were a tiny bit hard to tell apart. Some variation in enemy silhouette could help greatly with both of those problems.
Greatly enjoyed the atmosphere, thought the story was very fun and well-written, and I loved the dark twist at the end. One of the most brilliant games in this jam for sure, well done!
Oh hey, before I partnered up I was thinking of making a game a lot like this one for this song! A point and click horror game set in a dingy basement room, and was kicking around ideas about self-mutilation. Was even gonna have a hydroponic with some dying plants in it. Didn't really know where I was going with it and scrapped it, so I'm really glad to see someone finished a similar idea. I really like where you took it!
I like how you used the face as the player character, a little silly in a good way. Loved all the tongue-in-cheek humor in the flavor text, and how it hinted a little at the puzzle solutions. Vibes were perfect and the aesthetic was on point. Well made!
Very nice animations! Though I feel like your game had the same issue our entry had, where I was trying to pay attention to the Snake part so I missed a lot of the fun stuff that was happening up top. The shoelace as a snake was a fun choice, and leans naturally into "tripping on your shoelaces" as a failure state, which I love for a racing game.
I liked the way you used the band's logo as a power up, wish we'd thought of that haha. The timed power ups felt like a good choice - put some pressure on to make decisions faster. And I liked that crashing into walls didn't have negative consequences, made it feel more forgiving. I got first place on my first try!
Liked this one a lot, well made!
Whoa, what a cool idea! I held on for 14 days. I liked the choice mechanic, where you don't know what's coming next so you just have to sort of shore everything up where it feels vulnerable.
Will note that running this one made my computer get very hot haha.
Overall I really liked it though, a very cool take on this song!
Ohh I like the crunchiness of the graphics on this one! Pretty fun hack and slash, and enjoyed the feel of the struggle mechanic with the hands. Got to a point where I could barely seen my char on the screen, and shortly thereafter I died. I suspect the enemies just keep coming?
Either way, really liked this one. Really good feel to it!
This one was pretty good! Once I figured out the controls it was pretty easy. From my playthrough I did figure out the rock-paper-scissors mechanic, and that does introduce a little strategy into which order to go in some of the levels, which is nice. If you wanted to develop this idea further I could see this working well as a fully-fledged puzzle mechanic, where you can't progress unless do things in the right order to get enough coins, or something like that.
Interesting concept and I thought you executed it well!
Was blown away by the execution of this one. A really cool idea, and a very good visual representation of the distortion of memory. Left me feeling nostalgic and bittersweet, and it wasn't just from the song.
Giggled at the "water balloon," the kid logic of the memories was on point haha. Was there a place I could've used the glass shards or the boxes? Settings said I found 28 of 27 interactions and I don't think I used them.
The out of bounds error showed up for me on my laptop (using Linux), but not on my desktop (Windows). Played the browser version on Firefox on both. Sounds like a weird bug from your other comment, here's hoping you figure out what's causing it :)
Really cool game overall! Well made.
The little bit of story at the beginning made me smile, really elevated this project for me. I enjoyed the creative use of the song with the rhythm platforms! I would have liked to see a checkpoint system so you don't have to start completely over every time you get hit, made it feel a little unfair. Otherwise great job, i liked it! A fun little game with fun theming and a nice sense of humor!
Made it 17 days! Love me a good clicker, very solid execution of the genre! The cute art style with the dark color palette conveys the theme of everyday misery nicely. I'd specifically like to compliment the use of sound effects for the coins, the climbing up the scale made them feel very satisfying. I would have liked to see the music used more but that may have made it overstay its welcome in a game like this - otherwise I do really like your interpretation. Once i got to the point where optimal gameplay strat was sit and wait for bugs to poop out coins because the bills are just gonna keep coming and getting bigger, that's where the ludonarrative really snapped into place for me haha. The coffee getting more expensive so fast was a nice cruel touch. Well done!

