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(2 edits) (+1)

Whoa. Once I figured out the controls I felt compelled to keep going. What an awesome puzzle game!

I really like the style you went with -- simple, readable, and creepy but cute. My main gripe is that there's so much on the screen in certain levels that it can get a bit hard to read regardless of the style's simplicity. And the grappling hook skeletons I had to figure out mechanically, they were a tiny bit hard to tell apart. Some variation in enemy silhouette could help greatly with both of those problems.

Greatly enjoyed the atmosphere, thought the story was very fun and well-written, and I loved the dark twist at the end. One of the most brilliant games in this jam for sure, well done!

Thank you so much for playing the game to the end, you just made my day.

About the screen being too filled with props, if you mean the board itself, then yes, in certain levels it is indeed a bit too crowded with enemies, obstacles, and other elements. The obvious solution was to make the board itself bigger, which I did, but that also meant I had to extend the level design along with it, and I didn’t have time for that, so I canceled it. Maybe, as you said, making the tiles bigger would be a better solution.

If you mean the level in general, I’ll be honest with you. Some of my past games were a bit too empty, so I was determined not to make the same mistake with this one, but maybe I overdid it. One thing I did to keep the focus on the board itself while still keeping the surroundings detailed was to make all the props around the board inverted in terms of color, hollow in a way, so they blend in better and help highlight the board itself.

Again, thank you for the feedback.