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(+1)

Thanks for the call out, it certainly took a more personal turn than I expected, but music can be like that. 

Good notice about the rotation of items in the room. As a part of the technical execution, the rooms rotate to match whatever door summoned them, so the perspective for each item mostly matches the wall closest to it. Hopefully the weird rotations of objects also help establish that these are the same rooms being shuffled around.  

The webgl2 errors (of which my understanding is that the memory out of bound error is of this family) have weirdly haunted me for this project, but not others. I appreciate you being willing to download the windows version to see it in completion.