Very cool. I loved how the tutorial prompts were never annoying, that is something that some fullprice games should copy :)
It's just 2 levels right?
| Criteria | Rank | Score* | Raw Score |
| Theme | #144 | 3.875 | 3.875 |
| Gameplay | #302 | 3.500 | 3.500 |
| Visuals | #303 | 4.000 | 4.000 |
| Enjoyment | #309 | 3.688 | 3.688 |
| Overall | #325 | 3.521 | 3.521 |
| Innovation | #564 | 3.125 | 3.125 |
| Audio | #811 | 2.938 | 2.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It make use of chances and RNG in its power ups mechanic that can buff and sometimes debuff the player.
What code and assets did you not make from scratch during the jam (if any)?
Every Code and Art Assets is made by our team, sfx and music were taken from free sources.
How many people worked on the game?4
Very cool. I loved how the tutorial prompts were never annoying, that is something that some fullprice games should copy :)
It's just 2 levels right?
Ahhh the menu beeps are so loud! Thought the characters were really cute and I had fun navigating around, though the lighting effects were a little off. I didn’t really get the point of the potions and their effects had some translation? errors like calling the player the “boss” which was at the very least confusing. Not sure if they’re the same level to level, but it felt like there was little reason not to just use them right away, but then their effects are so short it didn’t make much of an impact.
As a UI thing it would’ve been nice to clearly see the difference between gold you were carrying and gold that was secured by your partner, I dunno if there’s any mechanical difference to that (I didn’t get caught to find out).
Anyway this was pretty solid all around, wish there was more content :)
Nice game. I really like help popups, they were super helpful. The art could be better, (It's really not bad though) but I am no artist myself. Overall pretty nice.
Wow, the game was a lot of fun. The visuals look very good, and the music effectively builds the atmosphere. It’s just a jam game, but you feel yourself immersed in the role of a rogue quite quickly.
However, I stuck at this point: 
I brought the loot and clicked on the partner, but my character couldn’t move afterwards.
Perhaps it could also be useful to have some hints on the effects of different potions before you drink them.
The enemy NPC is soo fast! XD
Btw when I clicked Next Level button, the game crashed
One of my favorites so far! Great work! The audio could use some work as it getts pretty annoying especially in level 2 when I over encumbered super far away from the partner and it took like 5 mins to crawl back! Could use a drop mechanic and some random lightning or rain sounds and maybe some more knights as the level 2 night got himself locked. All n all fun game <3
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