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(+1)

i think its really fun! but tbh sometimes i felt there wasnt a risk, like for example if there was a risk bubble right outside a hazard, it was always a heal ( from what i got, maybe i was just lucky )

also had a similar issue to someone else in the comments who could see in the dark bc of screen brightness, the one teleporty level seemed to actually lower the problem of that, since you couldnt really cheat it

In the first stages, I did nudge the probability so that the player almost always gets a heal from being damaged from the previous level. But after the level "Enemy" the buttons are pretty much random, so you are indeed lucky!


Yeah... The brightness thingy was because I did not understand Godot's 2D lighting system. I think I'll use a Clipping mask or convert it to a 2.5D game instead :P


Thank you for playing and for your thoughtful feedback!

(´。• ᵕ •。`) ♡