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In the first stages, I did nudge the probability so that the player almost always gets a heal from being damaged from the previous level. But after the level "Enemy" the buttons are pretty much random, so you are indeed lucky!


Yeah... The brightness thingy was because I did not understand Godot's 2D lighting system. I think I'll use a Clipping mask or convert it to a 2.5D game instead :P


Thank you for playing and for your thoughtful feedback!

(´。• ᵕ •。`) ♡