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A jam submission

Souls Are Like Biscuits: That’s What It Said!View game page

Wake up at a devilish card table where biscuits are your chips and every hand might cost your soul.
Submitted by Purple Cat (@PurpleCatDev) — 5 hours, 24 minutes before the deadline
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Souls Are Like Biscuits: That’s What It Said!'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#13792.1573.200
Visuals#15332.2923.400
Overall#16401.9782.933
Gameplay#16551.8882.800
Theme#16562.0233.000
Enjoyment#17281.8882.800
Innovation#18051.6182.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The game fits the theme because you literally risk your biscuits, and even your soul, at the devil’s blackjack table. Every hand you play is a gamble, and drawing special cards can turn the odds against you, making every choice a tense and risky moment. It’s all about taking chances for your rewards… or losing them entirely.

What code and assets did you not make from scratch during the jam (if any)?
I used a menu system asset that I had made previously, but all the in-game code and assets were created from scratch during the jam.

How many people worked on the game?
1

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Comments

Submitted(+1)

The best of the blackjack games I have rated so far. Strong theming.

Submitted(+1)

Hey I loved the vibe that the art and the music created and I loved the additional cards. The only thing I could think of to change is that the special cards could use a little hover explanation. Other than that great game!

Submitted(+1)

Liked the ambiance!

Submitted(+1)

As a casual gambler, I enjoyed myself. The special cards were a nice touch to a traditional game, I especially liked the card that showed the top card on the deck. Not sure if there's a point of 'winning' but I'd like to think there is.

Developer

Thank you for the feedback. Regarding the idea of "winning," I feel the game lacks a clear objective or incentive to keep playing. I didn’t have much time to work on the project, so I mainly focused on polishing it, and even then, I wasn’t able to fix all the issues that came up during production. I’m happy with the result, but I wish the game had a clear end goal. In its current state, it’s just about playing endlessly or until you run out of cookies.