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Cookies Heist's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #144 | 3.875 | 3.875 |
| Visuals | #535 | 3.688 | 3.688 |
| Overall | #569 | 3.292 | 3.292 |
| Enjoyment | #599 | 3.375 | 3.375 |
| Innovation | #757 | 2.938 | 2.938 |
| Audio | #811 | 2.938 | 2.938 |
| Gameplay | #853 | 2.938 | 2.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
you literally risk it for the biscuit(cookies)
What code and assets did you not make from scratch during the jam (if any)?
every thing except the fonts
How many people worked on the game?5
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Comments
I love the simplistic visuals and the simplicity of the game. The controls for walking and running feel good, and I like there is some anticipation and waiting required when interacting with objects. And great touch with the sound FX as well!
Quick feedback:
Overall, amazing work to the team! Stealth games always stress me out but this game was fun! :)
thanks for the feedback!!
- FoW could be a nice touch, but not sure about it yet.
- we'll indeed add marking for visited intractable objects. (and maybe change the color for the different type of intractable obj)
and also:
- we'll add another npc. (the sprite is finished but we didn't implement the animation in time)
all of this after the jam ofc
The game is very entertaining. It's like Metal Gear Solid but with cookies (nuclear?). It's really well produced for a game made entirely by one person. Nice work :-)
glad you enjoyed it but we're a team of 5.

I suggest you take a look at a credits.
Sorry, that slipped my mind. Thank you for clarifying.
Really nice game. The art style in particular is great.
The only things I would suggest are a fog of war effect (I'm pretty sure someone else already mentioned that), and marking visited intractable objects.
Also I'm pretty sure the web resolution issue should be solvable. Have you looked into stretch mode in the project settings (if yes than idk what's causing it, I just know this is a very common oversight)?
oh yea. I forgot to change the project settings.
as for the fog of war effect. we might add that after the jam.
and marking visited intractable objects. yes, that's a good idea we definitely gonna do that after the jam.
thanks for the suggestion >:3
web viewport issue is fixed in the new update btw
It's really adorable, love the sfx and idea, very squeaky hehe
Nice graphics and good execution! It makes you want more levels where the fridge is farther away and more ‘enemies’ on the way
oopsie!! that's a bug!! the cookies suppose to be randomize between all the interactable obj(all the cabinets and the fridge) :3c
it's now fix in the latest update.
hahahaha no problem ! thanks!
I hope it will have an update. It is a nice game.
Really cool game! I loved the music. The sounds were a bit contrastingly loud for a stealth game. Amazing regardless!
Nice visuals, smooth movement. Enjoyed the game!
Really enjoyed playing this game. I wish it had more levels :)
Super cool loved the art, the dad guy did get stuck on the fridge tho
that bugs is already fixed >:3 but i'll update it when im finished with the others bugs aswell :3
Seems Cool