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(+1)

thanks for the feeback pang! Yeah different colored bibs / different cat designs was racing through my head the whole time I was making the game

Because I drew every sprite individually, the only way I could think of making different colours was redrawing every single frame of animation (yikes) or using a colour LUT with a shader, which I did try at one point but it looked pretty meh.

Sorry there was no obvious sign pointing you to the shop window! Ahaha also when you highlight each cat there is a little icon telling you their current task :3

We made a lot of choice to try to keep it a little hectic, some one recommended while testing it to have a little area that tells you what each of the cats are doing all the time but that felt to much like running a factory. We wanted to keep it as free for the cats as possible (hence the dilemma, more information for the play vs make the game feel like the cats are happy)

That being said the thought bubble was a plan I had from the very beginning but I didnt implement woooooops

(+1)

These game jams are amazing in motivating people to finish a project, polished or not, in such a short time. But the time limit is a double-edged sword, because you need to scrap ideas/features to prioritise developing a playable game.

If only Brackeys host a Throwback Game Jam so developers are incentivised to continue polishing their games and presenting it again.

Wait. That's not a bad idea, actually!

ヽ(°〇°)ノ