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A jam submission

Bunny QuestView game page

Collect bunnies, take care of them, and watch them evolve!
Submitted by parasitism — 15 hours, 11 minutes before the deadline
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Bunny Quest's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#164.1984.250
Visuals#333.5563.600
Audio#363.1613.200
Innovation#383.1613.200
Overall#383.2763.317
Fun#482.7662.800
Gameplay#512.8152.850

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you incorporate the given theme in your game?
i created a game centered around collecting different bunnies!

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Comments

Submitted (1 edit)

Chill concept! Very reminiscent of early tamagotchis or digimon games.

Would love to have more bunnies at the same time, and a bit more UI bars for the bunny's status. Very well used and responsive buttons and SFX feedback.  The resolution was not fully scaled but super minor thing, didn't affect gameplay. Music also randomly stopped for me as well. Clicking the bunny itself to take care of it might be a bit more intuitive. The waiting for evolve was a bit long but that might be from the lack of side activities.

There's a lot of potential with the bunbuns, especially if they evolve differently depending on certain factors.

Congrats on the first jam submission! Fun time!

Submitted

Cutre bunnies! Would love to see them all together on one screen

Submitted

bnnuy

Submitted

Cute bunnies, I was kind of confused on what to do, and the music stopped playing at one point

Submitted

Great work on this game, especially for the creator's first jam! I can see the groundwork for a more involved pet simulation game and I hope you continue with it. Personally, I kind of appreciate the bunnies being on different screens, but I also wish there were more features to justify it- for example, maybe they could need a particular set of environmental cues to change the direction they evolve in?

Submitted

The game is so cute and i love seeing how the bunny can evolve into new ones, i think the bunny inventory system is a bit too crowded though

Submitted

I think it would be nice to see all the bunnies hanging out on the main screen. It makes it a bit easier to manage the bunnies as well as you could maybe see all their statuses up in the same place as right now I felt I had to click and go through the list of bunnies that I had to see how they're doing. Would have liked managing their stats to feel more involved as well. UI wise, it wasn't super intuitive how to close each menu and having a bit more feedback like showing what you're hovering over could help. The evolutions were cute and the animations were nice to see. Not sure why but I just liked the bathing sound with how crunchy it was too.

Submitted

I like the evolution mechanic of the bunnys( especially the mermaidbunny and angelbunny).  Also the animations are cute and the SFXs fitting.

Submitted

These bunnies are so cute, I wish I could see my whole collection all at once hanging out on the grass. I got a kick out of seeing that "slime" and "slug" bunnies were named that way and it made sense of the visual design. I liked the animations for feeding, bathing, etc, too.

I ended up with four types of bunnies, and I wasn't sure if there were more or if I got unlucky with my captures and evolutions or something.

There's always a lot you could add and polish with more time, but you definitely hit the jam theme!

For the viewport issue, for your next build after the jam is over try Godot project settings -> display -> window -> stretch mode -> canvas_items.

Submitted

A cute little concept, seeing what the bunnies will evolve into is fun, and the art for all the bunnies is adorable, but there doesn't seem to  be much reason to doing anything other than just spam each action in order until you can evolve. Maybe adding a little mini-game to each or having to watch how often you do the actions would help make caring for the buns feel a little less mindless.  Also I found a bug where if you click on the feed, play, and bathe options without having caught a bunny at the beginning of the game, it seems to softlock.